GameVsJam/3d Prototyp/Library/PackageCache/com.unity.visualscripting@1.../Documentation~/vs-nodes-events-on-mouse-ov...

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On Mouse Over node

[!NOTE] The On Mouse Over [!includenodes-note-manual]

The On Mouse Over node listens for a user's mouse to land over a specified GameObject's Collider. While the user's mouse is over the Collider, it triggers the next node connected to it once every frame. It doesn't send or receive any other data.

An image of the Graph window. An On Mouse Over node displays with its details in the Graph Inspector.

Fuzzy finder category

The On Mouse Over node is in the Events > Input category in the fuzzy finder.

Inputs

The On Mouse Over [!includenodes-single-input]

Name Type Description
Target GameObject The GameObject with the Collider that triggers the On Mouse Over node.

Additional node settings

The On Mouse Over [!includenodes-additional-settings]

[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]
Name Type Description

Outputs

The On Mouse Over [!includenodes-single-output]

[!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)]
Name Type Description

Example graph usage

In the following example, the On Mouse Over node triggers a Timer node when the user moves their mouse over the Target GameObject. The Timer runs for 2 seconds and triggers a Color Lerp node. For every Tick of the Timer node, the Color Lerp node uses the Elapsed value to calculate a new Color between Color A and Color B to make a smooth transition between colors. The Material Set Color node uses the Result from the Color Lerp node to set a new Color on the Object material.

An image of the Graph window. An On Mouse Over node has a Target of the current GameObject where the Script Graph runs. Its Trigger output port connects to the Toggle input port on a Timer node. It uses an inline value of 2 for its Duration. Its Tick output port connects to the Invoke input port on a Color Lerp node. The Timer node's Elapsed output port connects to the T input port on the Color Lerp node. The Color Lerp node uses inline values for its A and B input colors. Its Exit port connects to the Invoke input port on a Material Set Color node. The Color Lerp node's Result port connects to the Material Set Color node's Value port. The Material Set Color node uses inline values for its Target material and the Name of the color property it should modify.

While the user's mouse is over the Target GameObject, the objects that use the Object material in the scene transition from red to blue over two seconds. The transition repeats until the user's mouse leaves the Target's Collider.

An image of the Game view. Three red spheres sit on a plane.

An image of the Game view. Three purple spheres sit on a plane.

[!includenodes-related] On Mouse Over node: