4.3 KiB
On Mouse Drag node
[!NOTE] The On Mouse Drag [!includenodes-note-manual]
The On Mouse Drag node listens for a mouse click and hold on a specific GameObject in your application. It triggers the next node connected to it as long as the mouse button is held down on that GameObject. It doesn't send or receive any other data.
Fuzzy finder category
The On Mouse Drag node is in the Events > Input category in the fuzzy finder.
Inputs
The On Mouse Drag [!includenodes-single-input]
Name | Type | Description |
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Target | GameObject | The GameObject the user needs to click and hold with their mouse to trigger the On Mouse Drag node. |
Additional node settings
The On Mouse Drag [!includenodes-additional-settings]
[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]Name | Type | Description |
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Outputs
The On Mouse Drag [!includenodes-single-output]
[!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)]Name | Type | Description |
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Example graph usage
In the following example, the On Mouse Drag node triggers a Camera Screen To World Point node. When the user clicks and holds their mouse button over the Target GameObject from the On Mouse Drag node, the Script Graph gets the user's current mouse position with an Input Get Mouse Position node. The graph uses the X and Y values from the Get Mouse Position node's Vector 3 result to create a new Vector 3 value, with a fixed Z value. The Screen To World Point node uses the new Vector 3 and the camera saved in the Main Camera Scene variable to set the position of the Target GameObject's transform.
The Script Graph allows the user to drag the Target GameObject around the scene when hold down their mouse button.
Related nodes
[!includenodes-related] On Mouse Drag node: