3.5 KiB
On Mouse Exit node
[!NOTE] The On Mouse Exit [!includenodes-note-manual]
The On Mouse Exit node listens for the user's mouse pointer location to exit the Collider of a specified GameObject. When the mouse exits the Collider or GUI element, the node triggers the next node connected to it. It doesn't send or receive any other data.
Fuzzy finder category
The On Mouse Exit node is in the Events > Input category in the fuzzy finder.
Inputs
The On Mouse Exit [!includenodes-single-input]
Name | Type | Description |
---|---|---|
Target | GameObject | The GameObject with the Collider that triggers the On Mouse Exit node. |
Additional node settings
The On Mouse Exit [!includenodes-additional-settings]
[!include[nodes-coroutine](./snippets/nodes-coroutine.md)]Name | Type | Description |
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Outputs
The On Mouse Exit [!includenodes-single-output]
[!include[nodes-input-output-trigger](./snippets/input-manager/nodes-input-output-trigger.md)]Name | Type | Description |
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Example graph usage
In the following example, continued from the example from the On Mouse Enter node, the On Mouse Exit node triggers a Destroy GameObject node when the user's mouse exits the Collider on the Script Machine's GameObject. The Destroy GameObject node destroys the GameObject assigned to the Spotlight Scene variable. The GameObject was created and assigned to the variable elsewhere in the graph.
When the user's mouse leaves the Collider, the Target GameObject no longer has a spotlight.
Related nodes
[!includenodes-related] On Mouse Exit node: