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*[Add or remove available nodes](vs-add-remove-node-library.md) *[Add or remove types](vs-add-remove-type-options.md) *[Create or restore a backup](vs-create-restore-backups.md)
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Basic concepts in Visual Scripting
*[Subgraphs and State Units](vs-nesting-subgraphs-state-units.md) *[Transitions](vs-transitions.md)
*Script Machines and State Machines
*[Custom types](vs-custom-types.md)
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Develop application logic with Script Graphs
*[Create a new blank graph with the Project window](vs-create-graph-project-window.md) *[Create a new unassigned graph with the empty graph creation flow](vs-create-graph-unassigned-flow.md) *[Create and assign a graph to an existing GameObject](vs-create-graph-assign-existing-gameobject.md) *[Create and assign a graph to a new GameObject](vs-create-graph-assign-new-gameobject.md) *[Create a graph on a Script Machine or State Machine](vs-create-graph-on-machine.md)
*Attach a graph file to a Script Machine or State Machine
*[Add a node to a Script Graph](vs-add-node-to-graph.md) *[Connect nodes in a Script Graph](vs-creating-connections.md) *[Create and add a variable to a Script Graph](vs-add-variable-graph.md) *[Create node groups](vs-groups.md) *[Add comments to a graph](vs-sticky-notes.md)
*Add a Subgraph to a Script Graph
*[Add a Trigger or Data port to a Script Graph](vs-nesting-add-triggers-data-graph.md)
*Add a State Unit to a Script Graph
*[Add a Custom Event node](vs-add-custom-event-node.md) *[Add a Trigger Custom Event node](vs-add-custom-event-node-trigger.md)
*Capture user input in an application
*[Capture input using the Input Manager](vs-capturing-player-inputs-old.md) *[Add and configure a Player Input component](vs-capture-player-input-add-component.md) *[Capture input using the Input System package](vs-capturing-player-inputs-new.md)
*[Predictive and live debugging](vs-debugging.md) *[Working with debug messages](vs-debug-messages.md)
*[Live edit during runtime](vs-live-edit-runtime.md)
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Advanced customization and development
*Refactor a C# script with Visual Scripting
*[Add the RenamedFrom attribute to a C# script](vs-refactor-add-attribute.md)
*[Create a new simple Custom C# node](vs-create-custom-node-empty.md) *[Add ports to your Custom C# node](vs-create-custom-node-add-ports.md) *[Add logic to your Custom C# node](vs-create-custom-node-add-logic.md) *[Add relations to your Custom C# node](vs-create-custom-node-add-relations.md) *[Add documentation to your Custom C# node](vs-create-custom-node-add-docs.md) *[Custom C# node attributes reference](vs-create-custom-node-attributes-reference.md)
*Create a Custom Scripting Event node
*[Create a Custom Scripting Event Sender node](vs-create-own-custom-event-send-node.md) *[Trigger a Custom Scripting Event from a C# script](vs-create-own-custom-event-node-trigger-code.md) *[Listen to a Custom Scripting Event from a C# script](vs-create-own-custom-event-listen-code.md)
*[Add the Inspectable attribute to a custom type](vs-add-inspectable-attribute-custom-types.md) *[Create a custom PropertyDrawer for a custom type](vs-create-custom-drawer.md)
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*Events
*[Event nodes](vs-events-reference.md) *[Input Event nodes](vs-input-nodes.md) *[On Input System Event Button](vs-nodes-events-input-system-button.md) *[On Input System Event Float](vs-nodes-events-input-system-float.md) *[On Input System Event Vector 2](vs-nodes-events-input-system-vector2.md) *[On Button Input](vs-nodes-events-on-button-input.md) *[On Keyboard Input](vs-nodes-events-on-keyboard-input.md) *[On Mouse Down](vs-nodes-events-on-mouse-down.md) *[On Mouse Drag](vs-nodes-events-on-mouse-drag.md) *[On Mouse Enter](vs-nodes-events-on-mouse-enter.md) *[On Mouse Exit](vs-nodes-events-on-mouse-exit.md) *[On Mouse Input](vs-nodes-events-on-mouse-input.md) *[On Mouse Over](vs-nodes-events-on-mouse-over.md) *[On Mouse Up As Button](vs-nodes-events-on-mouse-up-button.md) *[On Mouse Up](vs-nodes-events-on-mouse-up.md)
*[Input node](vs-nesting-input-node.md) *[Output node](vs-nesting-output-node.md) *[State Unit node](vs-nesting-state-unit-node.md) *[Subgraph node](vs-nesting-subgraph-node.md)