22 KiB
22 KiB
Changelog
All notable changes to this project will be documented in this file. The format is based on Keep a Changelog
[1.9.2] - 2023-10-30
Fixed
- Fixed a bug where the second player input device controlled all objects when using InputSystem event nodes UVSB-2499
- Documentation links have been fixed for Visual Scripting MonoBehaviours UVSB-2475 UVSB-2496
Changed
- AnimationEvent and NamedAnimationEvent Nodes icon changed in favor of the AnimationClip icon instead of the Animation Component icon.
[1.9.1] - 2023-08-15
Fixed
- Reverted a breaking change where
LudiqScriptableObject._data
was marked asprivate
- Reverted a breaking change related to
IGraphEventListener
[1.9.0] - 2023-08-01
Fixed
- Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High UVSB-2439
- Fixed OnInputSystemEvent doesn't trigger until Input Vector variates from 0.5 UVSB-2435
- Fixed assembly disappearing from Node Library after domain reload. UVSB-2459
- Fixed custom inspectors not being generated UVSB-2466
- Fixed error when trying to load exceptions for TryCatch node dropdown UVSB-2463
- Fixed infinite amount of GameObjects created in Prefab mode when performing a null check of a scene variable in editor with an
OnDrawGizmos
event UVSB-2453 - Removed corrupt mdb which caused the ScriptUpdater to fail UVSB-2360
- Fixed Gradient graph variables resetting when entering PlayMode UVSB-2334
- Fixed Memory leak after destroying object UVSB-2427
- Fixed migration deserialization bug introduced in 1.8.0 UVSB-2492
Added
- Added a warning icon next to assemblies in Project Settings that reference Editor assemblies UVSB-2382
Changed
- Script Graph Asset string data is unloaded after deserialization UVSB-2366
- AOT Prebuild should take less memory and be faster (Added an optimization to
AssetUtility.GetAllAssetsOfType<T>
) UVSB-2417
[1.8.0] - 2022-11-03
Fixed
- Fixed graphs being corrupted on deserialization if containing a node whose type cannot be found. UVSB-2332
- For nodes that support a default parameter for each of their inputs, detect and fix parameter renames UVSB-1885
- Fixed the problem that was preventing link.xml creation when building for Mono backend UVSB-2348
- Moved Events/MessageListeners files to a Listeners folder to avoid to exceed some OS path limit
- Fixed Grandient.mode serialization. Fix available for Unity 2021.3.9f1 or newer UVSB-2356
- Fixed Visual Scripting settings now only save to disk when modified
- Fixed sub graphs being shown with broken connections on first load as of Unity 2021.2 UVSB-2345
- Fixed documentation links for Script Graph and State Graphs assets UVSB-2422
Added
- Added confirmation popup when resetting project settings and editor preferences. UVSB-2353
- Added confirmation popup when resetting assemblies/types in project settings.
- Added Sticky Note for ScriptGraph and StateGraph.
- Nodes may now have a button which triggers a custom action in their inspector description.
- Nodes whose type cannot be found are now temporarily converted to dummy nodes until either their original type is defined again or the user replaces them.
- Support for parameter renaming in code used by API nodes
Changed
- AOTStubs are now generated for all nodes regardless of whether they represent a runtime or editor member UVS-2381
- Increased zoom out distance in graphs.
[1.7.8] - 2022-02-22
Fixed
- Handle ReflectionTypeLoadException for TypeUtility to remove warning BOLT-1900
- Fixed drag inconsistency in Graph Variables BOLT-2113
- Fixed exception after creating a graph from the Welcome Window on Linux BOLT-1828
- Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered
- Fixed exception thrown after changing Hierarchy selection after removing Saved variable BOLT-1919
- Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting BOLT-2052
- Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
- Fixed zooming out in the Graph to be relative to the mouse cursor BOLT-1667
- Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed.
- Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
- Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted BOLT-1457
- Fixed Scene variables drag and drop in graph having wrong scope BOLT-2247
- OnDestroy events are now properly triggered in script graphs BOLT-1783
Changed
- Small optimization of load times involving generic types.
- Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs BOLT-2288
Added
- TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library
- Added highlight to new VS graph drop down items BOLT-2205
- Added margins to the UI for project settings and editor preferences
[1.7.7] - 2021-11-23
Fixed
- Fix an NullException error that occurs when creating a Variable right after project initialization.
- Fix Visual scripting naming in Project Settings and listener.
- Scene is marked as dirty when a graph is created on a new or exiting GameObject BOLT-1860
- Fix Flow Variables missing icon
- Improved node regeneration speed
- Fix null texture error when switching platform after a build failure
- Fix null texture error when entering play mode
- Fix Linux build failing when run from command line
- Fix Editor Assemblies not detected correctly at Codebase initialization
- Fix Wait nodes naming inconsistency BOLT-1886
- Fix constant being stripped in IL2CPP builds BOLT-1638
- TryConvert now returns true when the conversion was successful BOLT-2105
- Fix Input system by using correct Input API BOLT-2078
[1.7.6] - 2021-11-05
Fixed
- Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run.
[1.7.5] - 2021-08-30
Changed
- Removed unused Preferences
- Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
- Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project
Fixed
- Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
- Fixed the missing arrow when the "Transition End Arrow" is on. BOLT-1535
- Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen"
- Fixed duplicate variable error. BOLT-1569
- Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. BOLT-1648
- Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls BOLT-1530
- Fixed missing AOT prebuild step when building an IL2CPP project in batchmode BOLT-1649
- Restored a public icon set API in UnitPortDescription.cs that was by mistake
- Fixed il2cpp crash caused by a recursion of the machine states in itself when AOTstubs is generating.BOLT-1656
[1.7.3] - 2021-06-30
Changed
- Removed unused Preferences
- Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
Fixed
- Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
- Fixed custom units not appearing in the finder
[1.7.2] - 2021-05-17
Changed
- NotEquals node in non-scalar mode is now consistent with Equals
Fixed
- Fixed long values not preserved in literal nodes.
- Fixed root icons in breadcrumbs in the graph editor window. BOLT-1290
- Fixed graph nodes icons
- Fixed project settings will not show when looking for graphs
- Fixed exception when user double clicks on a graph
- Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time.
[1.7.1] - 2021-05-07
Removed
- For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly
Changed
- Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor
- Variables Saver GameObject no longer appears until a variable is created or changed. BOLT-1343
- Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names.
- All internal plugin and product versions have been normalized to use the package version.
- NotEquals node in non-scalar mode is now consistent with Equals
- SuperUnits have been renamed into Subgraphs
- No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d
- ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window.
- Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update.
- Moved project settings from Assets directory to the ProjectSettings directory in Unity projects
- Renamed control schemes to Default/Alternate
- The UI references to 'Unit' were changed to 'Node' without any change to the underlying types
- Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions.
- Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process
- Various optimizations to reduce the duration of domain reloads
Added
- Added workflows to create new graphs directly from the Graph Window
- SetScriptGraph node
- SetStateGraph node
- Support for RenamedFrom attribute on enum members
- GetStateGraphs node
- GetScriptGraphs node
- GetScriptGraph node
- GetStateGraph node
- HasStateGraph node
- HasScriptGraph node
Fixed
- Fixed the problem were on Linux the fuzzy window would remains above all others. BOLT-1197
- There is no more crash when the user navigates quickly between fuzzy finder levels on Linux BOLT-1197
- Fixed variable type turns to null when clicked outside of the graph
- Fixed rearranging variables, if type is not set, it sets to the type that is bellow it
- Lots of miscellaneous migration fixes and quality of life changes
- Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit BOLT-1392
[1.6.1] - 2021-03-30
Fixed
- Fixed bug caused by Editor API transitioning from private to public
[1.6.0] - 2021-03-23
Changed
- Updated graph migration process
[1.5.2] - 2021-03-05
Changed
- User interface updated
- Names in different UI elements made to be more consistent with new naming schemes
[1.5.1] - 2021-02-23
Added
- Warn the user when an Input System Package event is referencing an action of the wrong type for that event
- A warning is raised when adding more than one Input unit in a SuperUnit
- "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
- A warning is raised when the step's default value of the For unit is set to 0.
Fixed
- Fixed "Restore to Defaults" buttons in the Project Settings window
- Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
- Fixed Visual Scripting Preferences being searchable BOLT-1218
- Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
- Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" BOLT-1159,
- Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
- Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
- Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
- Fixed Dropdown icon is not clipped with TextField under "Get Variable"
- Fixed Scale groups when zoom is not at 1x
- Fixed graph getting corrupted when adding "Get Action Map" unit
- Fixed node description being sometimes clipped
- Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
- Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
- Fixed resize cursor rect on group when graph window is zoomed
- Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
- Fixed error when executing "Fix Missing Scripts" in a HDRP project
- Visual Scripting Preferences spacing has been adjusted to avoid overlaps
- Fixed rendering of inactive ObjectFields
- Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
- Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
- Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
- FlowMachine type is now back in usable types.
- Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
- Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
- Fixed error message when custom inspectors are generated
- Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
- Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
- Fixed Object Variables tabs not updated when creating a Prefab
- Fixed console errors when deleting a Prefab with a Visual Script
- Fixed console errors when editing nested graphs during Play Mode
- Fixed console errors when opening the standalone profiler window
[1.5.1-pre.5] - 2021-01-20
Changed
- Removed code referring to an unused SceneManagement.PrefabStage API
[1.5.1-pre.3] - 2020-12-07
Added
- Added Visual Scripting as built-in package as of Unity 2021.1
- Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
- Added AOT Pre-Compile to automatically run when building AOT platforms
- Improved UI for deprecated built-in nodes
- Added automatic unit generation the first time the graph window is opened
Changed
- Switched to delivering source instead of pre-built .NET 3/4 assemblies
- Updated Documentation
- Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
- Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
- Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
- Renamed "Assembly Options" to "Node Library"
- Renamed "Flow Graph" to "Script Graph"
- Renamed "Flow Machine" to "Script Machine"
- Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
- Renamed "Control Input/Output" to "Trigger Input/Output"
- Renamed "Value Input/Output" to "Data Input/Output"
- Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
- Renamed "Branch" node to "If"
- Renamed "Self" node to "This"
- Deprecated the previous Add unit. The Sum unit has been renamed to Add.
- Updated Window Naming
- Changed "Variables" window to "Blackboard"
- Changed "Graph" window to "Script Graph" and "State Graph"
- Updated Bolt Preferences
- Renamed Bolt Preferences to "Visual Scripting"
- Removed BoltEx
- Moved settings previously accessed from "Window > Bolt" to preferences
- Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
- Consolidated Graph editor, Blackboard and Graph Inspector into a single window
- Updated Third-Party Notices
- Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager.
Fixed
- Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
- Fixed backup failures with large projects BOLT-10
- Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
- Fixed IL2CPP build crash on startup BOLT-1036
- Fixed IL2CPP issue around converting certain managed types BOLT-8
- Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
- Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688