GameVsJam/3d Prototyp/Library/PackageCache/com.unity.visualscripting@1.../CHANGELOG.md

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Changelog

All notable changes to this project will be documented in this file. The format is based on Keep a Changelog

[1.9.2] - 2023-10-30

Fixed

  • Fixed a bug where the second player input device controlled all objects when using InputSystem event nodes UVSB-2499
  • Documentation links have been fixed for Visual Scripting MonoBehaviours UVSB-2475 UVSB-2496

Changed

  • AnimationEvent and NamedAnimationEvent Nodes icon changed in favor of the AnimationClip icon instead of the Animation Component icon.

[1.9.1] - 2023-08-15

Fixed

  • Reverted a breaking change where LudiqScriptableObject._data was marked as private
  • Reverted a breaking change related to IGraphEventListener

[1.9.0] - 2023-08-01

Fixed

  • Fixed code for custom nodes being stripped in AOT builds when Managed Stripping Level is set to High UVSB-2439
  • Fixed OnInputSystemEvent doesn't trigger until Input Vector variates from 0.5 UVSB-2435
  • Fixed assembly disappearing from Node Library after domain reload. UVSB-2459
  • Fixed custom inspectors not being generated UVSB-2466
  • Fixed error when trying to load exceptions for TryCatch node dropdown UVSB-2463
  • Fixed infinite amount of GameObjects created in Prefab mode when performing a null check of a scene variable in editor with an OnDrawGizmos event UVSB-2453
  • Removed corrupt mdb which caused the ScriptUpdater to fail UVSB-2360
  • Fixed Gradient graph variables resetting when entering PlayMode UVSB-2334
  • Fixed Memory leak after destroying object UVSB-2427
  • Fixed migration deserialization bug introduced in 1.8.0 UVSB-2492

Added

  • Added a warning icon next to assemblies in Project Settings that reference Editor assemblies UVSB-2382

Changed

  • Script Graph Asset string data is unloaded after deserialization UVSB-2366
  • AOT Prebuild should take less memory and be faster (Added an optimization to AssetUtility.GetAllAssetsOfType<T>) UVSB-2417

[1.8.0] - 2022-11-03

Fixed

  • Fixed graphs being corrupted on deserialization if containing a node whose type cannot be found. UVSB-2332
  • For nodes that support a default parameter for each of their inputs, detect and fix parameter renames UVSB-1885
  • Fixed the problem that was preventing link.xml creation when building for Mono backend UVSB-2348
  • Moved Events/MessageListeners files to a Listeners folder to avoid to exceed some OS path limit
  • Fixed Grandient.mode serialization. Fix available for Unity 2021.3.9f1 or newer UVSB-2356
  • Fixed Visual Scripting settings now only save to disk when modified
  • Fixed sub graphs being shown with broken connections on first load as of Unity 2021.2 UVSB-2345
  • Fixed documentation links for Script Graph and State Graphs assets UVSB-2422

Added

  • Added confirmation popup when resetting project settings and editor preferences. UVSB-2353
  • Added confirmation popup when resetting assemblies/types in project settings.
  • Added Sticky Note for ScriptGraph and StateGraph.
  • Nodes may now have a button which triggers a custom action in their inspector description.
  • Nodes whose type cannot be found are now temporarily converted to dummy nodes until either their original type is defined again or the user replaces them.
  • Support for parameter renaming in code used by API nodes

Changed

  • AOTStubs are now generated for all nodes regardless of whether they represent a runtime or editor member UVS-2381
  • Increased zoom out distance in graphs.

[1.7.8] - 2022-02-22

Fixed

  • Handle ReflectionTypeLoadException for TypeUtility to remove warning BOLT-1900
  • Fixed drag inconsistency in Graph Variables BOLT-2113
  • Fixed exception after creating a graph from the Welcome Window on Linux BOLT-1828
  • Fixed the Cooldown node not becoming "Ready" when the "Reset" port is triggered
  • Fixed exception thrown after changing Hierarchy selection after removing Saved variable BOLT-1919
  • Fixed old Bolt saved variables not loading when using a build created using a newer version of Visual Scripting BOLT-2052
  • Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
  • Fixed zooming out in the Graph to be relative to the mouse cursor BOLT-1667
  • Fixed a compilation error when migrating from Visual Scripting 1.7.6 to 1.7.7 with InputSystem-1.1.1 or below installed.
  • Fixed a performance issue when using lots of Get/Set Scene variable nodes in an open graph
  • Fixed default inspectors for nodes not appearing in the correct position after a connected node is deleted BOLT-1457
  • Fixed Scene variables drag and drop in graph having wrong scope BOLT-2247
  • OnDestroy events are now properly triggered in script graphs BOLT-1783

Changed

  • Small optimization of load times involving generic types.
  • Renamed ContinuousNumberDrawer.cs.cs to ContinuousNumberDrawer.cs BOLT-2288

Added

  • TextMeshPro assembly is now added by default in Project Settings/Visual Scripting/Node Library
  • Added highlight to new VS graph drop down items BOLT-2205
  • Added margins to the UI for project settings and editor preferences

[1.7.7] - 2021-11-23

Fixed

  • Fix an NullException error that occurs when creating a Variable right after project initialization.
  • Fix Visual scripting naming in Project Settings and listener.
  • Scene is marked as dirty when a graph is created on a new or exiting GameObject BOLT-1860
  • Fix Flow Variables missing icon
  • Improved node regeneration speed
  • Fix null texture error when switching platform after a build failure
  • Fix null texture error when entering play mode
  • Fix Linux build failing when run from command line
  • Fix Editor Assemblies not detected correctly at Codebase initialization
  • Fix Wait nodes naming inconsistency BOLT-1886
  • Fix constant being stripped in IL2CPP builds BOLT-1638
  • TryConvert now returns true when the conversion was successful BOLT-2105
  • Fix Input system by using correct Input API BOLT-2078

[1.7.6] - 2021-11-05

Fixed

  • Fixed a regression where AOT Stubs were not being generated correctly, causing AOT builds to fail when run.

[1.7.5] - 2021-08-30

Changed

  • Removed unused Preferences
  • Renamed preference "Update Units Automatically" to "Update Nodes Automatically"
  • Reduced domain reload performance cost of visual scripting to 1ms or less when not actively used by a project

Fixed

  • Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
  • Fixed the missing arrow when the "Transition End Arrow" is on. BOLT-1535
  • Fixed wrong graph is showed after creating script graph form selected object in "Welcome Screen"
  • Fixed duplicate variable error. BOLT-1569
  • Fixed 'ReadOnlySpan<>' does not exist in the namespace 'System'" error with AOT build. BOLT-1648
  • Fixed jitter when the fuzzy window is on the bottom of the screen and the user scrolls BOLT-1530
  • Fixed missing AOT prebuild step when building an IL2CPP project in batchmode BOLT-1649
  • Restored a public icon set API in UnitPortDescription.cs that was by mistake
  • Fixed il2cpp crash caused by a recursion of the machine states in itself when AOTstubs is generating.BOLT-1656

[1.7.3] - 2021-06-30

Changed

  • Removed unused Preferences
  • Renamed preference "Update Units Automatically" to "Update Nodes Automatically"

Fixed

  • Fixed an issue where uncaught exceptions were thrown in Debug builds of the Windows editor
  • Fixed custom units not appearing in the finder

[1.7.2] - 2021-05-17

Changed

  • NotEquals node in non-scalar mode is now consistent with Equals

Fixed

  • Fixed long values not preserved in literal nodes.
  • Fixed root icons in breadcrumbs in the graph editor window. BOLT-1290
  • Fixed graph nodes icons
  • Fixed project settings will not show when looking for graphs
  • Fixed exception when user double clicks on a graph
  • Raise warnings at edit time when a MouseEvent node is used when targeting handheld devices instead of build time.

[1.7.1] - 2021-05-07

Removed

  • For performance reasons, the BackgroundWorker attribute is now obsolete and won't have any effect. Use BackgroundWorker.Schedule() directly

Changed

  • Renamed the VSSettingsProvider assembly to Unity.VisualScripting.SettingsProvider.Editor
  • Variables Saver GameObject no longer appears until a variable is created or changed. BOLT-1343
  • Renamed Singleton GameObjects created by Visual Scripting to use "VisualScripting ---" names.
  • All internal plugin and product versions have been normalized to use the package version.
  • NotEquals node in non-scalar mode is now consistent with Equals
  • SuperUnits have been renamed into Subgraphs
  • No longer have a hard dependency on any of the following built-in modules: ai, animation, particlesystem, physics, physics2d
  • ScriptMachine is now displayed as "Script Machine" instead of "Flow Machine" in the Gizmo window.
  • Update, Start, Fixed Update and Late Update nodes have been renamed into On Update, On Start, On Fixed Update and On Late Update.
  • Moved project settings from Assets directory to the ProjectSettings directory in Unity projects
  • Renamed control schemes to Default/Alternate
  • The UI references to 'Unit' were changed to 'Node' without any change to the underlying types
  • Nodes from Timeline, Cinemachine and InputSystem packages are now automatically included, with their assemblies part of the default assemblyOptions.
  • Progress bar titles for initial node generation have been tweaked to better indicate that it is a one-time process
  • Various optimizations to reduce the duration of domain reloads

Added

  • Added workflows to create new graphs directly from the Graph Window
  • SetScriptGraph node
  • SetStateGraph node
  • Support for RenamedFrom attribute on enum members
  • GetStateGraphs node
  • GetScriptGraphs node
  • GetScriptGraph node
  • GetStateGraph node
  • HasStateGraph node
  • HasScriptGraph node

Fixed

  • Fixed the problem were on Linux the fuzzy window would remains above all others. BOLT-1197
  • There is no more crash when the user navigates quickly between fuzzy finder levels on Linux BOLT-1197
  • Fixed variable type turns to null when clicked outside of the graph
  • Fixed rearranging variables, if type is not set, it sets to the type that is bellow it
  • Lots of miscellaneous migration fixes and quality of life changes
  • Fixed unexpected error when exceptions are thrown by flow graph units and caught by the TryCatch unit BOLT-1392

[1.6.1] - 2021-03-30

Fixed

  • Fixed bug caused by Editor API transitioning from private to public

[1.6.0] - 2021-03-23

Changed

  • Updated graph migration process

[1.5.2] - 2021-03-05

Changed

  • User interface updated
  • Names in different UI elements made to be more consistent with new naming schemes

[1.5.1] - 2021-02-23

Added

  • Warn the user when an Input System Package event is referencing an action of the wrong type for that event
  • A warning is raised when adding more than one Input unit in a SuperUnit
  • "Open" inspector button and double clicking a graph in the project browser now opens the visual scripting editor
  • A warning is raised when the step's default value of the For unit is set to 0.

Fixed

  • Fixed "Restore to Defaults" buttons in the Project Settings window
  • Fixed ThreadAbortException when entering Play Mode while searching in the Fuzzy Finder
  • Fixed Visual Scripting Preferences being searchable BOLT-1218
  • Fixed ScalarAdd unit migration from 1.4.13 to 1.4.14 and above
  • Fixed Open the graph window no longer causes Unity UI to stop processing mouse clicks" BOLT-1159,
  • Fixed Fuzzy finder no longer blinks when trying to add a node BOLT-1157,
  • Fixed Fuzzy search no longer drops keyboard inputs and respond slowly BOLT-1214,
  • Fixed Fuzzy finder search window no longer remains above all other windows BOLT-1197"
  • Fixed Dropdown icon is not clipped with TextField under "Get Variable"
  • Fixed Scale groups when zoom is not at 1x
  • Fixed graph getting corrupted when adding "Get Action Map" unit
  • Fixed node description being sometimes clipped
  • Fixed warnings overflow in the console when deleting and adding a boolean variable in the blackboard
  • Fixed warnings when entering play mode when the "Script Changes While Playing" is set to Recompile And Continue Playing
  • Fixed resize cursor rect on group when graph window is zoomed
  • Fixed VisualScripting.Generated folder is removed when removing the VisualScripting package.
  • Fixed error when executing "Fix Missing Scripts" in a HDRP project
  • Visual Scripting Preferences spacing has been adjusted to avoid overlaps
  • Fixed rendering of inactive ObjectFields
  • Fixed sidebar (graph inspector/blackboard) resize when a vertical scrollbar is needed
  • Fixed variable type reset to Enum when changing from Enum to GameObject when both Blackbaord and Variables inspector are displayed
  • Help button in the visual scripting Assets and Behaviours inspector now link to the package documentation.
  • FlowMachine type is now back in usable types.
  • Fixed GraphPointerException occurs when nesting graph within itself BOLT-1257
  • Fixed RenamedFrom attribute does not function correctly on array references to a renamed type BOLT-1149
  • Fixed error message when custom inspectors are generated
  • Fixed missing succession for Cooldown. Output of Cooldown completed is treated as unentered. BOLT-725
  • Fixed infinite loop when setting the For unit's step's default value to 0. Instead, the unit won't be executed and the exit output will be triggered directly.
  • Fixed Object Variables tabs not updated when creating a Prefab
  • Fixed console errors when deleting a Prefab with a Visual Script
  • Fixed console errors when editing nested graphs during Play Mode
  • Fixed console errors when opening the standalone profiler window

[1.5.1-pre.5] - 2021-01-20

Changed

  • Removed code referring to an unused SceneManagement.PrefabStage API

[1.5.1-pre.3] - 2020-12-07

Added

  • Added Visual Scripting as built-in package as of Unity 2021.1
  • Added New Input System Support. You can import the Input System package, activate the back-end and regenerate units to use.
  • Added AOT Pre-Compile to automatically run when building AOT platforms
  • Improved UI for deprecated built-in nodes
  • Added automatic unit generation the first time the graph window is opened

Changed

  • Switched to delivering source instead of pre-built .NET 3/4 assemblies
  • Updated Documentation
  • Renamed assemblies to match Unity.VisualScripting naming scheme (Ex: Bolt.Core -> Unity.VisualScripting.Core)
  • Merged Ludiq.Core and Ludiq.Graphs into Unity.VisualScripting.Core
  • Moved Setup Wizard contents from pop-up on Editor startup to Player Settings. You can change the default settings from "Player Settings > Visual Scripting"
  • Renamed "Assembly Options" to "Node Library"
  • Renamed "Flow Graph" to "Script Graph"
  • Renamed "Flow Machine" to "Script Machine"
  • Renamed "Macro" graphs to "Graph" in machine source configuration and "GraphAsset" in Assets
  • Renamed "Control Input/Output" to "Trigger Input/Output"
  • Renamed "Value Input/Output" to "Data Input/Output"
  • Updated built-in nodes. The Fuzzy Finder still accepts earlier version names of nodes.
  • Renamed "Branch" node to "If"
  • Renamed "Self" node to "This"
  • Deprecated the previous Add unit. The Sum unit has been renamed to Add.
  • Updated Window Naming
  • Changed "Variables" window to "Blackboard"
  • Changed "Graph" window to "Script Graph" and "State Graph"
  • Updated Bolt Preferences
  • Renamed Bolt Preferences to "Visual Scripting"
  • Removed BoltEx
  • Moved settings previously accessed from "Window > Bolt" to preferences
  • Renamed Control Schemes from "Unity/Unreal" to "Default/Alternate" (Neither control scheme currently matches their respective editors' controls and will be updated in a future release)
  • Consolidated Graph editor, Blackboard and Graph Inspector into a single window
  • Updated Third-Party Notices
  • Plugin version information has been removed from the Visual Scripting settings window. This information can be retrieved from the Package Manager.

Fixed

  • Corrected UGUI event management to trickle down correctly when the hierarchy contains a Unity Message Listener BOLT-2
  • Fixed backup failures with large projects BOLT-10
  • Fixed "Null Reference" when opening the Graph Window for the first time BOLT-996
  • Fixed IL2CPP build crash on startup BOLT-1036
  • Fixed IL2CPP issue around converting certain managed types BOLT-8
  • Fixed deserialization issues when undoing graphs with Wait nodes BOLT-679
  • Fixed "SelectOnEnum" node behavior enums containing non-unique values e.g. "RuntimePlatform" BOLT-688