GameVsJam/3d Prototyp/Library/PackageCache/com.unity.ide.visualstudio@.../CHANGELOG.md

7.8 KiB

Code Editor Package for Visual Studio

[2.0.22] - 2023-10-03

Integration:

  • Add support for XDG_DATA_DIRS and .desktop files on Linux for VS Code discovery.
  • Use compile-time platform-specifics instead of using runtime conditions.

Project generation:

  • Suppress USG0001 warnings.
  • Mark referenced assemblies as private (to not copy extra files to output directory when building).
  • Add Unity capability to SDK-Style projects.
  • Prevent circular dependency errors with SDK-Style projects.

[2.0.21] - 2023-09-05

Integration:

  • Only disable the legacy com.unity.ide.vscode package going forward.
  • Fix json parsing issues with specific non-UTF code pages.

Project generation:

  • Target netstandard2.1 instead of netstandard2.0.
  • Set defaultSolution in settings.json.
  • Remove files.exclude entries for root csproj and sln files in settings.json when needed.
  • Add vstuc launch configuration to launch.json when needed.
  • Add visualstudiotoolsforunity.vstuc entry to extensions.json when needed.
  • You can prevent the package from patching those configuration files by creating a .vscode/.vstupatchdisable file.

[2.0.20] - 2023-06-27

Integration:

  • Internal API refactoring.
  • Add support for Visual Studio Code.

Project generation:

  • Add support for Sdk Style project generation.
  • Fix an issue related to missing properties with 2021.3.

[2.0.18] - 2023-03-17

Integration:

  • Performance improvements with EditorApplication.update callbacks.

Project generation:

  • Add extra compiler options for analyzers and source generators.

[2.0.17] - 2022-12-06

Integration:

  • Fix rare deadlocks while discovering or launching Visual Studio on Windows.
  • Improve launching Visual Studio on macOs.

Project generation:

  • Include analyzers from response files.
  • Update supported C# versions.
  • Performance improvements.

[2.0.16] - 2022-06-08

Integration:

  • Prevent ADB Refresh while being in safe-mode with a URP project
  • Fixed an issue keeping the progress bar visible even after opening a script with Visual Studio.

[2.0.15] - 2022-03-21

Integration:

  • Improved project generation performance.
  • Added support for keeping file/folder structure when working with external packages.
  • Fixed project generation not being refreshed when selecting Visual Studio as the preferred external editor.

[2.0.14] - 2022-01-14

Integration:

  • Remove package version checking.

[2.0.13] - 2022-01-12

Integration:

  • Fixed wrong path to analyzers in generated projects when using external packages.
  • Fixed selective project generation not creating Analyzer/LangVersion nodes.
  • Fixed asmdef references with Player projects.

Documentation:

  • Added new documentation including ToC, overview, how to use and images.

[2.0.12] - 2021-10-20

Integration:

  • Do not block asset opening when only a VS instance without a loaded solution is found.
  • Only check package version once per Unity session.
  • Improved support for Visual Studio For Mac 2022.

[2.0.11] - 2021-07-01

Integration:

  • Added support for Visual Studio and Visual Studio For Mac 2022.
  • Fixed an issue when the package was enabled for background processes.

Project generation:

  • Use absolute paths for Analyzers and rulesets.

[2.0.10] - 2021-06-10

Project generation:

  • Improved project generation performance when a file is moved, deleted or modified.

Integration:

  • Improved Inner-loop performance by avoiding to call the package manager when looking up vswhere utility.
  • Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.

[2.0.9] - 2021-05-04

Project generation:

  • Added support for CLI.

Integration:

  • Improved performance when discovering Visual Studio installations.
  • Warn when legacy assemblies are present in the project.
  • Warn when the package version is not up-to-date.

[2.0.8] - 2021-04-09

Project generation:

  • Improved generation performance (especially with DOTS enabled projects).
  • Improved stability.
  • Updated Analyzers lookup strategy.
  • Fixed .vsconfig file not generated when using "regenerate all".

Integration:

  • Improved automation plugins.

Documentation:

  • Open sourced automation plugins.

[2.0.7] - 2021-02-02

Integration:

  • Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner.

[2.0.6] - 2021-01-20

Project generation:

  • Improved language version detection.

Integration:

  • Added support for the VS Test Runner.
  • Added initial support for displaying asset usage.
  • Fixed remaining issues with special characters in file/path.

[2.0.5] - 2020-10-30

Integration:

  • Disable legacy pdb symbol checking for Unity packages.

[2.0.4] - 2020-10-15

Project generation:

  • Added support for embedded Roslyn analyzer DLLs and ruleset files.
  • Warn the user when the opened script is not part of the generation scope.
  • Warn the user when the selected Visual Studio installation is not found.
  • Generate a .vsconfig file to ensure Visual Studio installation is compatible.

Integration:

  • Fix automation issues on MacOS, where a new Visual Studio instance is opened every time.

[2.0.3] - 2020-09-09

Project generation:

  • Added C#8 language support.
  • Added UnityProjectGeneratorVersion property.
  • Local and Embedded packages are now selected by default for generation.
  • Added support for asmdef root namespace.

Integration:

  • When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database.
  • Fix Visual Studio detection issues with languages using special characters.

[2.0.2] - 2020-05-27

  • Added support for solution folders.
  • Only bind the messenger when the VS editor is selected.
  • Warn when unable to create the messenger.
  • Fixed an initialization issue triggering legacy code generation.
  • Allow package source in assembly to be generated when referenced from asmref.

[2.0.1] - 2020-03-19

  • When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
  • Use Unity's TypeCache to improve project generation speed.
  • Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
  • Add support for selective project generation (embedded, local, registry, git, builtin, player).

[2.0.0] - 2019-11-06

  • Improved Visual Studio and Visual Studio for Mac automatic discovery.
  • Added support for the VSTU messaging system (start/stop features from Visual Studio).
  • Added support for solution roundtrip (preserves references to external projects and solution properties).
  • Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3).
  • Added a warning when using legacy pdb symbol files.
  • Fixed issues while Opening Visual Studio on Windows.
  • Fixed issues while Opening Visual Studio on Mac.

[1.1.1] - 2019-05-29

  • Fix Bridge assembly loading with non VS2017 editors.

[1.1.0] - 2019-05-27

  • Move internal extension handling to package.

[1.0.11] - 2019-05-21

  • Fix detection of visual studio for mac installation.

[1.0.10] - 2019-05-04

  • Fix ignored comintegration executable.

[1.0.9] - 2019-03-05

  • Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin.
  • Use release build of COMIntegration for Visual Studio.

[1.0.7] - 2019-04-30

  • Ensure asset database is refreshed when generating csproj and solution files.

[1.0.6] - 2019-04-27

  • Add support for generating all csproj files.

[1.0.5] - 2019-04-18

  • Fix relative package paths.
  • Fix opening editor on mac.

[1.0.4] - 2019-04-12

  • Fixing null reference issue for callbacks to AssetPostProcessor.
  • Ensure Path.GetFullPath does not get an empty string.

[1.0.3] - 2019-01-01

This is the first release of Unity Package visualstudio_editor.

  • Using the newly created api to integrate Visual Studio with Unity.