Main Navigation
The Main Navigation is located at the top left of the Clip Editor.
Clip Editor - Main Navigation
UI Element | Description |
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With the popup field a clip can be selected. The selected clip will be loaded and can be edited in the Dopesheet and Curves View. | |
Through the input field next to the popup field the current frame cursor position can be changed. | |
Opens the Project Settings and Clip Settings. | |
Adds a new clip to the project. A dialog window will appear where the name for the new clip can be entered. | |
Duplicates the current clip. A dialog window will appear where the name for the duplicated clip can be entered. | |
Deletes the current clip. If this is the only clip in the project a new empty clip will automatically be created. | |
Deletes all clips from the project. A new empty clip will automatically be created. | |
Adds a new animation event at the current selected frame. An animation event is triggered every time the animation playback (in game) passes the frame in which the animation event is set. This sends a call to the function(s) that have been attached to the animation event. Animation events are useful e.g. to play foot step sounds every time the foot reaches the ground. | |
Jumps to the previous frame where at least one key exists. | |
Jumps to the next frame where at least one key exists. |