2024-04-04 15:26:31 +02:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Developer : MonoBehaviour
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{
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/// <summary>
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/// Gibt die Effizienz des Entwicklers in Prozent zurück.
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/// </summary>
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public float Efficiency => 1.0f;
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2024-04-04 16:33:12 +02:00
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public void UpdateEfficiency()
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{
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// TODO: Implement
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}
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2024-04-04 15:26:31 +02:00
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}
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