GameVsJam/3d Prototyp/Assets/Scripts/Data/GottfriedData.cs

16 lines
465 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace Data
{
[CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)]
public class GottfriedData : ScriptableObject
{
public AudioClip[] VoiceSayItsImpossible;
public AudioClip DrinkMate;
public AudioClip DrinkCoffe;
public AudioClip EatPizza;
public AudioClip Hurt;
public AudioClip[] StepSounds;
}
}