24 lines
575 B
C#
24 lines
575 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Interaction;
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using UnityEngine;
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public class VendingMachine : MonoBehaviour
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{
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[SerializeField]
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private PickupInteractible _pizzaPrefab;
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[SerializeField]
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private Transform _pizzaChute;
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[SerializeField]
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private float _shootForce;
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public void DropPiza()
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{
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PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
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pizza.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse);
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}
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}
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