GameVsJam/3d Prototyp/Library/PackageCache/com.unity.settings-manager@.../Editor/UserSetting.cs

398 lines
16 KiB
C#

using System;
using UnityEngine;
namespace UnityEditor.SettingsManagement
{
[Flags]
enum SettingVisibility
{
None = 0 << 0,
/// <summary>
/// Matches any static field implementing IUserSetting and tagged with [UserSettingAttribute(visibleInSettingsProvider = true)].
/// These fields are automatically scraped by the SettingsProvider and displayed.
/// </summary>
Visible = 1 << 0,
/// <summary>
/// Matches any static field implementing IUserSetting and tagged with [UserSettingAttribute(visibleInSettingsProvider = false)].
/// These fields will be reset by the "Reset All" menu in SettingsProvider, but are not shown in the interface.
/// Typically these fields require some conditional formatting or data handling, and are shown in the
/// SettingsProvider UI with a [UserSettingBlockAttribute].
/// </summary>
Hidden = 1 << 1,
/// <summary>
/// A static or instance field tagged with [SettingsKeyAttribute].
/// Unlisted settings are not shown in the SettingsProvider, but are reset to default values by the "Reset All"
/// context menu.
/// </summary>
Unlisted = 1 << 2,
/// <summary>
/// A static field implementing IUserSetting that is not marked with any setting attribute.
/// Unregistered IUserSetting fields are not affected by the SettingsProvider.
/// </summary>
Unregistered = 1 << 3,
All = Visible | Hidden | Unlisted | Unregistered
}
/// <summary>
/// An interface that represents a user setting.
/// Types implementing IUserSetting are eligible for use with <see cref="UserSettingAttribute"/>, which enables
/// fields to automatically populate the <see cref="UserSettingsProvider"/> interface.
/// </summary>
public interface IUserSetting
{
/// <summary>
/// Implement this property to get the key for this value.
/// </summary>
/// <value>The key used to identify the settings entry. This is used along with the <see cref="type"/> to uniquely identify the value.</value>
string key { get; }
/// <summary>
/// Implement this property to get the type of the stored value.
/// </summary>
/// <value>The type of value. This is used along with the <see cref="key"/> to uniquely identify the value.</value>
Type type { get; }
/// <summary>
/// Implement this property to get the location in the UI where this setting will appear.
/// </summary>
/// <value>
/// Indicates whether this is a <see cref="UnityEditor.SettingsScope.Project"/> setting
/// or a <see cref="UnityEditor.SettingsScope.User"/> preference.
/// </value>
SettingsScope scope { get; }
/// <summary>
/// Implement this property to get the name of the <see cref="ISettingsRepository"/> that this setting should be associated with.
/// If null, the first repository matching the <see cref="scope"/> is used.
/// </summary>
/// <value>The bare filename of this repository.</value>
string settingsRepositoryName { get; }
/// <summary>
/// Implement this property to get the <see cref="Settings"/> instance to save and load this setting from.
/// </summary>
/// <value>A reference to <see cref="Settings"/> instance.</value>
Settings settings { get; }
/// <summary>
/// Implement this method to return the stored settings value.
/// If you are implementing IUserSetting, you should cache this value.
/// </summary>
/// <returns>
/// The stored value.
/// </returns>
object GetValue();
/// <summary>
/// Implement this method to return the the default value for this setting.
/// </summary>
/// <returns>
/// The default value for this setting.
/// </returns>
object GetDefaultValue();
/// <summary>
/// Implement this method to set the value for this setting.
/// </summary>
/// <param name="value">The new value.</param>
/// <param name="saveProjectSettingsImmediately">
/// True to immediately serialize the <see cref="ISettingsRepository"/> that is backing this value; or false to postpone.
/// If not serializing immediately, be sure to call <see cref="Settings.Save"/>.
/// </param>
void SetValue(object value, bool saveProjectSettingsImmediately = false);
/// <summary>
/// Implement this method to explicitly update the <see cref="ISettingsRepository"/> that is backing this value.
/// When the inspected type is a reference value, it is possible to change properties without affecting the
/// backing setting. ApplyModifiedProperties provides a method to force serialize these changes.
/// </summary>
void ApplyModifiedProperties();
/// <summary>
/// Implement this method to set the current value back to the default.
/// </summary>
/// <param name="saveProjectSettingsImmediately">True to immediately re-serialize project settings. By default, no values are updated. </param>
void Reset(bool saveProjectSettingsImmediately = false);
/// <summary>
/// Implement this method to delete the saved setting. This does not clear the current value.
/// </summary>
/// <seealso cref="Reset"/>
/// <param name="saveProjectSettingsImmediately">True to immediately re-serialize project settings. By default, no values are updated.</param>
void Delete(bool saveProjectSettingsImmediately = false);
}
/// <summary>
/// A generic implementation of <see cref="IUserSetting"/> to use with a <see cref="Settings"/> instance. This default
/// implementation assumes that the <see cref="Settings"/> instance contains two <see cref="ISettingsRepository"/> interfaces:
/// - Project settings (<see cref="SettingsScope.Project"/>)
/// - User preferences (<see cref="SettingsScope.User"/>)
/// </summary>
/// <typeparam name="T">Type of value.</typeparam>
public class UserSetting<T> : IUserSetting
{
bool m_Initialized;
string m_Key;
string m_Repository;
T m_Value;
T m_DefaultValue;
SettingsScope m_Scope;
Settings m_Settings;
UserSetting() { }
/// <summary>
/// Initializes and returns an instance of the UserSetting&lt;T&gt; type.
/// </summary>
/// <param name="settings">The <see cref="Settings"/> instance to save and load this setting from.</param>
/// <param name="key">The key for this value.</param>
/// <param name="value">The default value for this key.</param>
/// <param name="scope">The scope for this setting. By default, the scope is the project.</param>
public UserSetting(Settings settings, string key, T value, SettingsScope scope = SettingsScope.Project)
{
m_Key = key;
m_Repository = null;
m_Value = value;
m_Scope = scope;
m_Initialized = false;
m_Settings = settings;
}
/// <summary>
/// Initializes and returns an instance of the UserSetting&lt;T&gt; type using the specified repository.
/// </summary>
/// <param name="settings">The <see cref="Settings"/> instance to save and load this setting from.</param>
/// <param name="repository">The <see cref="ISettingsRepository"/> name to save and load this setting from. Specify null to save to the first available instance.</param>
/// <param name="key">The key for this value.</param>
/// <param name="value">The default value for this key.</param>
/// <param name="scope">The scope for this setting. By default, the scope is the project.</param>
public UserSetting(Settings settings, string repository, string key, T value, SettingsScope scope = SettingsScope.Project)
{
m_Key = key;
m_Repository = repository;
m_Value = value;
m_Scope = scope;
m_Initialized = false;
m_Settings = settings;
}
/// <summary>
/// Gets the key for this value.
/// </summary>
/// <seealso cref="IUserSetting.key"/>
public string key
{
get { return m_Key; }
}
/// <summary>
/// Gets the name of the repository that this setting is saved in.
/// </summary>
/// <seealso cref="IUserSetting.settingsRepositoryName" />
public string settingsRepositoryName
{
get { return m_Repository; }
}
/// <summary>
/// Gets the type that this setting represents (&lt;T&gt;).
/// </summary>
/// <seealso cref="IUserSetting.type" />
public Type type
{
get { return typeof(T); }
}
/// <summary>
/// Returns a copy of the default value.
/// </summary>
/// <returns>
/// The default value.
/// </returns>
/// <seealso cref="IUserSetting.GetDefaultValue" />
public object GetDefaultValue()
{
return defaultValue;
}
/// <summary>
/// Returns the currently stored value.
/// </summary>
/// <returns>
/// The value that is currently set.
/// </returns>
/// <seealso cref="IUserSetting.GetValue" />
public object GetValue()
{
return value;
}
/// <summary>
/// Gets the scope (<see cref="ISettingsRepository"/>) where the <see cref="Settings"/> instance saves
/// its data.
/// </summary>
/// <seealso cref="IUserSetting.scope" />
public SettingsScope scope
{
get { return m_Scope; }
}
/// <summary>
/// Gets the <see cref="Settings"/> instance to read from and save to.
/// </summary>
/// <seealso cref="IUserSetting.settings" />
public Settings settings
{
get { return m_Settings; }
}
/// <summary>
/// Sets the value for this setting from the specified object.
/// </summary>
/// <param name="value">The new value to set.</param>
/// <param name="saveProjectSettingsImmediately">
/// Set this value to true if you want to immediately serialize the <see cref="ISettingsRepository"/>
/// that is backing this value. By default, this is false.
///
/// **Note**: If not serializing immediately, you need to call <see cref="Settings.Save"/>.
/// </param>
/// <seealso cref="IUserSetting.SetValue" />
public void SetValue(object value, bool saveProjectSettingsImmediately = false)
{
// we do want to allow null values
if (value != null && !(value is T))
throw new ArgumentException("Value must be of type " + typeof(T) + "\n" + key + " expecting value of type " + type + ", received " + value.GetType());
SetValue((T)value, saveProjectSettingsImmediately);
}
/// <inheritdoc cref="SetValue" />
public void SetValue(T value, bool saveProjectSettingsImmediately = false)
{
Init();
m_Value = value;
settings.Set<T>(key, m_Value, m_Scope);
if (saveProjectSettingsImmediately)
settings.Save();
}
/// <summary>
/// Deletes the saved setting but doesn't clear the current value.
/// </summary>
/// <param name="saveProjectSettingsImmediately">
/// Set this value to true if you want to immediately serialize the <see cref="ISettingsRepository"/>
/// that is backing this value. By default, this is false.
///
/// **Note**: If not serializing immediately, you need to call <see cref="Settings.Save"/>.
/// </param>
/// <seealso cref="Reset" />
/// <seealso cref="IUserSetting.Delete"/>
public void Delete(bool saveProjectSettingsImmediately = false)
{
settings.DeleteKey<T>(key, scope);
// Don't Init() because that will set the key again. We just want to reset the m_Value with default and
// pretend that this field hasn't been initialised yet.
m_Value = ValueWrapper<T>.DeepCopy(m_DefaultValue);
m_Initialized = false;
}
/// <summary>
/// Forces Unity to serialize the changed properties to the <see cref="ISettingsRepository"/> that is backing this value.
/// When the inspected type is a reference value, it is possible to change properties without affecting the
/// backing setting.
/// </summary>
/// <seealso cref="IUserSetting.ApplyModifiedProperties"/>
public void ApplyModifiedProperties()
{
settings.Set<T>(key, m_Value, m_Scope);
settings.Save();
}
/// <summary>
/// Sets the current value back to the default.
/// </summary>
/// <param name="saveProjectSettingsImmediately">
/// Set this value to true if you want to immediately serialize the <see cref="ISettingsRepository"/>
/// that is backing this value. By default, this is false.
///
/// **Note**: If not serializing immediately, you need to call <see cref="Settings.Save"/>.
/// </param>
/// <seealso cref="IUserSetting.Reset"/>
public void Reset(bool saveProjectSettingsImmediately = false)
{
SetValue(defaultValue, saveProjectSettingsImmediately);
}
void Init()
{
if (!m_Initialized)
{
if (m_Scope == SettingsScope.Project && settings == null)
throw new Exception("UserSetting \"" + m_Key + "\" is attempting to access SettingsScope.Project setting with no Settings instance!");
m_Initialized = true;
// DeepCopy uses EditorJsonUtility which is not permitted during construction
m_DefaultValue = ValueWrapper<T>.DeepCopy(m_Value);
if (settings.ContainsKey<T>(m_Key, m_Scope))
m_Value = settings.Get<T>(m_Key, m_Scope);
else
settings.Set<T>(m_Key, m_Value, m_Scope);
}
}
/// <summary>
/// Gets the default value for this setting.
/// </summary>
public T defaultValue
{
get
{
Init();
return ValueWrapper<T>.DeepCopy(m_DefaultValue);
}
}
/// <summary>
/// Gets or sets the currently stored value.
/// </summary>
public T value
{
get
{
Init();
return m_Value;
}
set { SetValue(value); }
}
/// <summary>
/// Implicit casts this setting to the backing type `T`.
/// </summary>
/// <param name="pref">The UserSetting&lt;T&gt; to cast to `T`.</param>
/// <returns>
/// The currently stored <see cref="value"/>.
/// </returns>
public static implicit operator T(UserSetting<T> pref)
{
return pref.value;
}
/// <summary>
/// Returns a string representation of this setting.
/// </summary>
/// <returns>A string summary of this setting of format "[scope] setting. Key: [key] Value: [value]".</returns>
public override string ToString()
{
return string.Format("{0} setting. Key: {1} Value: {2}", scope, key, value);
}
}
}