GameVsJam/3d Prototyp/Library/PackageCache/com.unity.textmeshpro@3.0.6/Scripts/Runtime/AssemblyInfo.cs

12 lines
341 B
C#

using System.Runtime.CompilerServices;
// Allow internal visibility for testing purposes.
[assembly: InternalsVisibleTo("Unity.TextCore")]
[assembly: InternalsVisibleTo("Unity.FontEngine.Tests")]
#if UNITY_EDITOR
[assembly: InternalsVisibleTo("Unity.TextCore.Editor")]
[assembly: InternalsVisibleTo("Unity.TextMeshPro.Editor")]
#endif