GameVsJam/3d Prototyp/Assets/Scripts/Data/GottfriedData.cs

11 lines
328 B
C#

using UnityEngine;
using UnityEngine.Serialization;
namespace Data
{
[CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)]
public class GottfriedData : ScriptableObject
{
[FormerlySerializedAs("Say_Impossible")] public AudioClip[] VoiceSayItsImpossible;
}
}