GameVsJam/3d Prototyp/Logs/AssetImportWorker2-prev.log

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Using pre-set license
Built from '2022.3/staging' branch; Version is '2022.3.22f1 (887be4894c44) revision 8944612'; Using compiler version '192829333'; Build Type 'Release'
OS: 'Windows 11 (10.0.22631) 64bit Core' Language: 'de' Physical Memory: 16208 MB
BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
COMMAND LINE ARGUMENTS:
C:\Program Files\Unity\Hub\Editor\2022.3.22f1\Editor\Unity.exe
-adb2
-batchMode
-noUpm
-name
AssetImportWorker2
-projectPath
C:/Users/meiko/Prototyp/3d Prototyp
-logFile
Logs/AssetImportWorker2.log
-srvPort
60359
Successfully changed project path to: C:/Users/meiko/Prototyp/3d Prototyp
C:/Users/meiko/Prototyp/3d Prototyp
[UnityMemory] Configuration Parameters - Can be set up in boot.config
"memorysetup-bucket-allocator-granularity=16"
"memorysetup-bucket-allocator-bucket-count=8"
"memorysetup-bucket-allocator-block-size=33554432"
"memorysetup-bucket-allocator-block-count=8"
"memorysetup-main-allocator-block-size=16777216"
"memorysetup-thread-allocator-block-size=16777216"
"memorysetup-gfx-main-allocator-block-size=16777216"
"memorysetup-gfx-thread-allocator-block-size=16777216"
"memorysetup-cache-allocator-block-size=4194304"
"memorysetup-typetree-allocator-block-size=2097152"
"memorysetup-profiler-bucket-allocator-granularity=16"
"memorysetup-profiler-bucket-allocator-bucket-count=8"
"memorysetup-profiler-bucket-allocator-block-size=33554432"
"memorysetup-profiler-bucket-allocator-block-count=8"
"memorysetup-profiler-allocator-block-size=16777216"
"memorysetup-profiler-editor-allocator-block-size=1048576"
"memorysetup-temp-allocator-size-main=16777216"
"memorysetup-job-temp-allocator-block-size=2097152"
"memorysetup-job-temp-allocator-block-size-background=1048576"
"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
"memorysetup-allocator-temp-initial-block-size-main=262144"
"memorysetup-allocator-temp-initial-block-size-worker=262144"
"memorysetup-temp-allocator-size-background-worker=32768"
"memorysetup-temp-allocator-size-job-worker=262144"
"memorysetup-temp-allocator-size-preload-manager=33554432"
"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
"memorysetup-temp-allocator-size-audio-worker=65536"
"memorysetup-temp-allocator-size-cloud-worker=32768"
"memorysetup-temp-allocator-size-gi-baking-worker=262144"
"memorysetup-temp-allocator-size-gfx=262144"
Player connection [16964] Host "[IP] 192.168.158.1 [Port] 0 [Flags] 2 [Guid] 2224356567 [EditorId] 2224356567 [Version] 1048832 [Id] WindowsEditor(7,meigosurface) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined multi-casting on [225.0.0.222:54997]...
Player connection [16964] Host "[IP] 192.168.158.1 [Port] 0 [Flags] 2 [Guid] 2224356567 [EditorId] 2224356567 [Version] 1048832 [Id] WindowsEditor(7,meigosurface) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" joined alternative multi-casting on [225.0.0.222:34997]...
[Physics::Module] Initialized MultithreadedJobDispatcher with 11 workers.
Refreshing native plugins compatible for Editor in 18.48 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Initialize engine version: 2022.3.22f1 (887be4894c44)
[Subsystems] Discovering subsystems at path C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Resources/UnitySubsystems
[Subsystems] Discovering subsystems at path C:/Users/meiko/Prototyp/3d Prototyp/Assets
GfxDevice: creating device client; threaded=0; jobified=0
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: Intel(R) Iris(R) Xe Graphics (ID=0x46a8)
Vendor: Intel
VRAM: 8104 MB
Driver: 31.0.101.4502
Initialize mono
Mono path[0] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/Managed'
Mono path[1] = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
Mono config path = 'C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/MonoBleedingEdge/etc'
Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56292
Begin MonoManager ReloadAssembly
Registering precompiled unity dll's ...
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
Register platform support module: C:/Program Files/Unity/Hub/Editor/2022.3.22f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
Registered in 0.013987 seconds.
- Loaded All Assemblies, in 0.819 seconds
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 0.504 seconds
Domain Reload Profiling: 1322ms
BeginReloadAssembly (236ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (0ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (1ms)
RebuildCommonClasses (79ms)
RebuildNativeTypeToScriptingClass (20ms)
initialDomainReloadingComplete (112ms)
LoadAllAssembliesAndSetupDomain (369ms)
LoadAssemblies (238ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (361ms)
TypeCache.Refresh (354ms)
TypeCache.ScanAssembly (317ms)
ScanForSourceGeneratedMonoScriptInfo (4ms)
ResolveRequiredComponents (2ms)
FinalizeReload (505ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (393ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (9ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (4ms)
ProcessInitializeOnLoadAttributes (249ms)
ProcessInitializeOnLoadMethodAttributes (114ms)
AfterProcessingInitializeOnLoad (0ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (0ms)
========================================================================
Worker process is ready to serve import requests
Begin MonoManager ReloadAssembly
- Loaded All Assemblies, in 1.173 seconds
Refreshing native plugins compatible for Editor in 6.56 ms, found 3 plugins.
Native extension for WindowsStandalone target not found
Native extension for WebGL target not found
Package Manager log level set to [2]
[Package Manager] Server::EnsureServerProcessIsRunning -- launch failed, reason: Unity was launched with the -noUpm command-line argument
[Package Manager] UpmClient::Send -- Unable to send message (not connected to UPM process).
[Package Manager] Cannot connect to Unity Package Manager local server
Mono: successfully reloaded assembly
- Finished resetting the current domain, in 1.454 seconds
Domain Reload Profiling: 2626ms
BeginReloadAssembly (300ms)
ExecutionOrderSort (0ms)
DisableScriptedObjects (10ms)
BackupInstance (0ms)
ReleaseScriptingObjects (0ms)
CreateAndSetChildDomain (48ms)
RebuildCommonClasses (51ms)
RebuildNativeTypeToScriptingClass (18ms)
initialDomainReloadingComplete (66ms)
LoadAllAssembliesAndSetupDomain (736ms)
LoadAssemblies (531ms)
RebuildTransferFunctionScriptingTraits (0ms)
AnalyzeDomain (357ms)
TypeCache.Refresh (306ms)
TypeCache.ScanAssembly (282ms)
ScanForSourceGeneratedMonoScriptInfo (36ms)
ResolveRequiredComponents (11ms)
FinalizeReload (1455ms)
ReleaseScriptCaches (0ms)
RebuildScriptCaches (0ms)
SetupLoadedEditorAssemblies (1101ms)
LogAssemblyErrors (0ms)
InitializePlatformSupportModulesInManaged (17ms)
SetLoadedEditorAssemblies (7ms)
RefreshPlugins (0ms)
BeforeProcessingInitializeOnLoad (105ms)
ProcessInitializeOnLoadAttributes (895ms)
ProcessInitializeOnLoadMethodAttributes (63ms)
AfterProcessingInitializeOnLoad (13ms)
EditorAssembliesLoaded (0ms)
ExecutionOrderSort2 (0ms)
AwakeInstancesAfterBackupRestoration (17ms)
Launched and connected shader compiler UnityShaderCompiler.exe after 0.08 seconds
Refreshing native plugins compatible for Editor in 7.33 ms, found 3 plugins.
Preloading 0 native plugins for Editor in 0.00 ms.
Unloading 3095 Unused Serialized files (Serialized files now loaded: 0)
Unloading 32 unused Assets / (57.0 KB). Loaded Objects now: 3556.
Memory consumption went from 121.4 MB to 121.4 MB.
Total: 5.238100 ms (FindLiveObjects: 0.480900 ms CreateObjectMapping: 0.194800 ms MarkObjects: 4.256500 ms DeleteObjects: 0.302300 ms)
AssetImportParameters requested are different than current active one (requested -> active):
custom:container-demuxer-ogg: 62fdf1f143b41e24485cea50d1cbac27 ->
custom:video-codec-MediaFoundation-h265: 746d11721c4dcdbdad8f713fa42b33f4 ->
custom:video-decoder-ogg-theora: a1e56fd34408186e4bbccfd4996cb3dc ->
custom:framework-win-MediaFoundation: 216162199b28c13a410421893ffa2e32 ->
custom:CustomObjectIndexerAttribute: 9a22284fe3817be447336de3de66b15e ->
custom:container-demuxer-webm: 4f35f7cbe854078d1ac9338744f61a02 ->
custom:container-muxer-webm: aa71ff27fc2769a1b78a27578f13a17b ->
custom:video-decoder-webm-vp8: 9c59270c3fd7afecdb556c50c9e8de78 ->
custom:SearchIndexIgnoredProperties: e643bd26f0fe6173181afceb89e7c659 ->
custom:AudioImporter_EditorPlatform: d09bf68614088b80899f8185d706f6e7 ->
custom:video-encoder-webm-vp8: eb34c28f22e8b96e1ab97ce403110664 ->
custom:audio-decoder-ogg-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
custom:audio-encoder-webm-vorbis: bf7c407c2cedff20999df2af8eb42d56 ->
Editor requested this worker to shutdown with reason: Scaling down because of idle timeout
TcpMessagingSession - receive error: operation aborted. errorcode: 995, details: Der E/A-Vorgang wurde wegen eines Threadendes oder einer Anwendungsanforderung abgebrochen.
AssetImportWorker is now disconnected from the server
Process exiting
Exiting without the bug reporter. Application will terminate with return code 0