GameVsJam/3d Prototyp/Library/PackageCache/com.unity.timeline@1.7.6/Runtime/Utilities/NotificationUtilities.cs

67 lines
2.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Playables;
namespace UnityEngine.Timeline
{
static class NotificationUtilities
{
public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, PlayableDirector director)
{
return CreateNotificationsPlayable(graph, markers, null, director);
}
public static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, TimelineAsset timelineAsset)
{
return CreateNotificationsPlayable(graph, markers, timelineAsset, null);
}
static ScriptPlayable<TimeNotificationBehaviour> CreateNotificationsPlayable(PlayableGraph graph, IEnumerable<IMarker> markers, IPlayableAsset asset, PlayableDirector director)
{
ScriptPlayable<TimeNotificationBehaviour> notificationPlayable = ScriptPlayable<TimeNotificationBehaviour>.Null;
DirectorWrapMode extrapolationMode = director != null ? director.extrapolationMode : DirectorWrapMode.None;
bool didCalculateDuration = false;
var duration = 0d;
foreach (IMarker e in markers)
{
var notification = e as INotification;
if (notification == null)
continue;
if (!didCalculateDuration)
{
duration = director != null ? director.playableAsset.duration : asset.duration;
didCalculateDuration = true;
}
if (notificationPlayable.Equals(ScriptPlayable<TimeNotificationBehaviour>.Null))
{
notificationPlayable = TimeNotificationBehaviour.Create(graph,
duration, extrapolationMode);
}
var time = (DiscreteTime)e.time;
var tlDuration = (DiscreteTime)duration;
if (time >= tlDuration && time <= tlDuration.OneTickAfter() && tlDuration != 0)
time = tlDuration.OneTickBefore();
if (e is INotificationOptionProvider notificationOptionProvider)
notificationPlayable.GetBehaviour().AddNotification((double)time, notification, notificationOptionProvider.flags);
else
notificationPlayable.GetBehaviour().AddNotification((double)time, notification);
}
return notificationPlayable;
}
public static bool TrackTypeSupportsNotifications(Type type)
{
var binding = (TrackBindingTypeAttribute)Attribute.GetCustomAttribute(type, typeof(TrackBindingTypeAttribute));
return binding != null &&
(typeof(Component).IsAssignableFrom(binding.type) ||
typeof(GameObject).IsAssignableFrom(binding.type));
}
}
}