104 lines
2.7 KiB
C#
104 lines
2.7 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Unity.VisualScripting;
|
|
using UnityEngine;
|
|
using Utility;
|
|
|
|
public class MusicManager : MonoBehaviourSingleton<MusicManager>
|
|
{
|
|
[SerializeField]
|
|
private List<AudioClip> _ambientMusic;
|
|
[SerializeField]
|
|
private AudioClip _showDownMusic;
|
|
|
|
[SerializeField, ShowOnly]
|
|
private float _musicTimer = 5f;
|
|
private float _musicCheckInterval = 30f;
|
|
private AudioSource _audioSource;
|
|
private AudioClip _currentlyPlaying;
|
|
private float _defaultVolume;
|
|
private bool _showDownTime = false;
|
|
private bool _doneFading = false;
|
|
private bool _showDownIsPlaying = false;
|
|
|
|
// Start is called before the first frame update
|
|
void Start()
|
|
{
|
|
_audioSource = GetComponent<AudioSource>();
|
|
_defaultVolume = _audioSource.volume;
|
|
}
|
|
|
|
// Update is called once per frame
|
|
void Update()
|
|
{
|
|
CheckForFinalMusic();
|
|
|
|
if (!_showDownTime)
|
|
{
|
|
_musicTimer -= Time.deltaTime;
|
|
|
|
if (_musicTimer <= 0)
|
|
{
|
|
_musicTimer = _musicCheckInterval;
|
|
if (!_audioSource.isPlaying)
|
|
{
|
|
PlayNewMusic();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (_doneFading)
|
|
{
|
|
if (!_showDownIsPlaying)
|
|
PlayShowDownMusic();
|
|
}
|
|
else
|
|
{
|
|
FadeOutMusic();
|
|
}
|
|
}
|
|
}
|
|
|
|
private void FadeOutMusic()
|
|
{
|
|
_audioSource.volume -= _audioSource.volume * Time.deltaTime;
|
|
_audioSource.volume = _audioSource.volume <= 0.05f ? 0.0f : _audioSource.volume;
|
|
_doneFading = _audioSource.volume <= 0.05f;
|
|
}
|
|
|
|
private void CheckForFinalMusic()
|
|
{
|
|
float timeLeft = (float)GameManager.Instance.ExpectedRemainingGameDuration;
|
|
_showDownTime = timeLeft < 0.9 * _showDownMusic.length;
|
|
}
|
|
|
|
private void PlayNewMusic()
|
|
{
|
|
if (_currentlyPlaying == null)
|
|
{
|
|
_audioSource.clip = _ambientMusic.GetRandomElement();
|
|
_audioSource.Play();
|
|
}
|
|
else
|
|
{
|
|
_ambientMusic.Remove(_currentlyPlaying);
|
|
AudioClip newMusic = _ambientMusic.GetRandomElement();
|
|
_ambientMusic.Add(_currentlyPlaying);
|
|
_audioSource.clip = newMusic;
|
|
_audioSource.Play();
|
|
}
|
|
}
|
|
|
|
private void PlayShowDownMusic()
|
|
{
|
|
_showDownIsPlaying = true;
|
|
_audioSource.Stop();
|
|
_audioSource.volume = _defaultVolume;
|
|
_audioSource.clip = _showDownMusic;
|
|
_audioSource.loop = true;
|
|
_audioSource.Play();
|
|
}
|
|
}
|