42 lines
1.7 KiB
Plaintext
42 lines
1.7 KiB
Plaintext
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Confetti FX by Archanor VFX
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Effect prefabs can simply be dragged and dropped into the scene to view them. Launch the scene and they'll play automatically.
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URP Upgrade
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Find the 'Confetti FX/Upgrade' folder, doubleclick the URP Upgrade package and import it.
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2D Prefabs Explained
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The 2D prefabs use a spritesheet with 16 different confetti shapes. Colors can be changed easily near the top of the Particle System settings.
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The shapes will be picked at random, but you can also change this in the Texture Sheet Animation settings.
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3D Prefabs Explained
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The 3D prefabs use the Standard Shader, which means the color settings in the particle system won't work.
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If you want to combine colors, there are 7 colors which you can "nest" on eachother, similar to the "Mix" prefabs.
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If you for example want to combine <Effectname>Blue and <Effectname>Yellow, you can do this:
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1. Drop <Effectname>Blue into the scene
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2. Drop <Effectname>Yellow on <Effectname>Blue
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3. When you select <Effectname>Blue and press the Simulate button in the Scene window, you should see both effects play
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If you were to customize your emitter a lot and decide on adding several colors,
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you can duplicate it and drag a different material on it from the "Confetti FX\Materials\3D Materials"-folder.
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Made by Kenneth "Archanor" Foldal Moe
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Twitter: @archanor
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Support: archanor.work@gmail.com |