239 lines
9.6 KiB
HTML
239 lines
9.6 KiB
HTML
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<title>UMotion Manual - Config Mode</title>
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<a href="https://www.soxware.com" class="headerLink">soxware.com</a>
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<p class="versionText">Version: <b>1.29p03</b> </p>
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UMotion Manual
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<!-- Tree View -->
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<li class="file"><a href="UMotionManual.html">UMotion Manual</a></li>
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<li class="file"><a href="Introduction.html">Introduction & Tips</a></li>
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<li class="file"><a href="GettingStarted.html">Getting Started</a></li>
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<li class="file"><a href="QuickStart.html">Quick Start Tutorial</a></li>
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<li class="file"><a href="Lesson1.html">1) Installation & First Steps</a></li>
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<li class="file"><a href="Lesson2.html">2) Pose Editing</a></li>
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<li class="file"><a href="Lesson3.html">3) Clip Editor</a></li>
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<li class="file"><a href="Lesson4.html">4) Curves & Rotation Modes</a></li>
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<li class="file"><a href="Lesson5.html">5) Config Mode</a></li>
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<li class="file"><a href="Lesson6.html">6) Export Animations</a></li>
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<li class="file"><a href="Lesson7.html">7) Root Motion</a></li>
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<li class="file"><a href="Lesson8.html">8) Animation Events</a></li>
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<li class="file"><a href="Lesson9.html">9) Pose Mirroring</a></li>
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<li class="file"><a href="ProLesson1.html">1) Importing Animations</a></li>
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<li class="file"><a href="ProLesson2.html">2) Inverse Kinematics</a></li>
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<li class="file"><a href="ProLesson3.html">3) Child-Of Constraint</a></li>
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<li class="file"><a href="ProLesson4.html">4) Custom Properties</a></li>
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<li class="file"><a href="ProLesson5.html">5) IK Pinning</a></li>
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<ol>
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<li class="file"><a href="InPractice1.html">1) Our First Animation</a></li>
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<li class="file"><a href="InPractice2.html">2) Editing Animations</a></li>
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<li class="file"><a href="InPractice3.html">3) Customizing an animation for a RPG</a></li>
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<li class="file"><a href="InPractice4.html">4) Unity Timeline & Weighted Tangents</a></li>
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</ol>
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<li class="file"><a href="Jayanam1.html">UMotion Tutorial</a></li>
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<li class="file"><a href="HowToCreateBetterAnimations.html">How to create better animations</a></li>
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<li class="file"><a href="Preferences.html">Preferences</a></li>
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<li class="file"><a href="ImportExport.html">Import / Export</a></li>
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<li class="file"><a href="FKtoIKConversion.html">FK to IK Conversion</a></li>
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<li class="file"><a href="ClipSettings.html">Clip Settings</a></li>
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</ol>
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</li>
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<li class="file"><a href="AnimatedPropertiesList.html">Animated Properties List</a></li>
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<li class="file"><a href="RootMotion.html">Root Motion</a></li>
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<li class="file"><a href="RotationModes.html">Rotation Modes</a></li>
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<label for="DopesheetCurves"><a href="DopesheetCurves.html" class="treeFolderLink">Dopesheet / Curves View</a></label> <input type="checkbox" id="DopesheetCurves" />
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<li class="file"><a href="Dopesheet.html">Dopesheet</a></li>
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<li class="file"><a href="Curves.html">Curves View</a></li>
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</ol>
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</li>
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<li class="file"><a href="Playback.html">Playback Navigation</a></li>
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<li class="file"><a href="Layers.html">Layers</a></li>
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<label for="PoseEditor"><a href="PoseEditor.html" class="treeFolderLink">Pose Editor</a></label> <input type="checkbox" checked id="PoseEditor" />
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<label for="ConfigMode"><a href="ConfigMode.html" class="treeFolderLink"><b><u>Config Mode</u></b></a></label> <input type="checkbox" checked id="ConfigMode" />
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<label for="RigHierarchy"><a href="RigHierarchy.html" class="treeFolderLink">Rig Hierarchy</a></label> <input type="checkbox" id="RigHierarchy" />
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<li class="file"><a href="IKSetupWizard.html">IK Setup Wizard</a></li>
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<li class="file"><a href="MirrorMapping.html">Mirror Mapping</a></li>
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<li class="file"><a href="Configuration.html">Configuration</a></li>
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<li class="file"><a href="Tools.html">Tools</a></li>
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<li class="file"><a href="Channels.html">Channels</a></li>
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<li class="file"><a href="PoseDisplay.html">Display</a></li>
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<li class="file"><a href="Animation.html">Animation</a></li>
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<li class="file"><a href="Options.html">Options</a></li>
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<li class="file"><a href="ToolAssistant.html">Tool Assistant</a></li>
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</ol>
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</li>
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<li class="file"><a href="EditInPlayMode.html">Edit In Play Mode</a></li>
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<li class="file"><a href="UnityTimelineIntegration.html">Unity Timeline Integration</a></li>
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<li class="file"><a href="UMotionAPI.html">UMotion API</a></li>
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<li class="file"><a href="ExportingAnimationsFAQ.html">Exporting Animations FAQ</a></li>
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<li class="file"><a href="Support.html">Support / FAQ</a></li>
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<li class="file"><a href="ReleaseNotes.html">Release Notes</a></li>
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<li class="file"><a href="KnownIssues.html">Known Issues</a></li>
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<li class="file"><a href="Credits.html">Credits</a></li>
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<div class="mainContent">
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<h1 class="headline1" id="">Config Mode</h1><p class="textBlock">The Config Mode is used to configure the animation rig of the current UMotion project. The animation rig is the "skeleton" of the animated GameObject. It consists of bones and
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transforms.</p><p class="textBlock">Every bone has a joint at the start and at the end. Joints are often used in the same context as bones, as joints are just the end points of a bone.</p><img src="images/JointBoneNamingDefinition.png" class="image"></img>
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<p class="imageText">Joints / Bones</p><p class="textBlock">Bones are usually created in a 3D modeling application. In order for the bones to manipulate the mesh (i.e. the shape) of a 3D model they are <b>skinned</b>. Skinning is also done in the 3D modeling application. It is the process where vertices of the mesh are applied to a bone to define which bone should deform which part of the mesh. Custom bones can be created in UMotion, but they can't be skinned.</p><p class="textBlock">Transforms on the other hand describe the position, rotation and scale of every other object in the animated GameObjects hierarchy. As transforms are not skinned they can only affect the whole mesh but not parts of it.</p>
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<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
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<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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