30 lines
599 B
C#
30 lines
599 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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[RequireComponent(typeof(MeshRenderer))]
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public class LPPV_BrakeLight : MonoBehaviour {
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private MeshRenderer _mr;
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private LPPV_CarController _cc;
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// Use this for initialization
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void Start ()
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{
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_mr = GetComponent<MeshRenderer> ();
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_mr.enabled = false;
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_cc = GameObject.FindObjectOfType<LPPV_CarController> ();
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}
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// Update is called once per frame
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void Update ()
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{
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if (_cc != null)
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{
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if (_cc.Deccelerating || _cc.HandBrake)
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_mr.enabled = true;
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else
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_mr.enabled = false;
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}
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}
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}
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