17 lines
739 B
C#
17 lines
739 B
C#
using UnityEditor.SettingsManagement;
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namespace UnityEditor.SettingsManagement.Examples
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{
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// Usually you will only have a single Settings instance, so it is convenient to define a UserSetting<T> implementation
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// that points to your instance. In this way you avoid having to pass the Settings parameter in setting field definitions.
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class MySetting<T> : UserSetting<T>
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{
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public MySetting(string key, T value, SettingsScope scope = SettingsScope.Project)
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: base(MySettingsManager.instance, key, value, scope)
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{}
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MySetting(Settings settings, string key, T value, SettingsScope scope = SettingsScope.Project)
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: base(settings, key, value, scope) { }
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}
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}
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