GameVsJam/3d Prototyp/Assets/UMotionEditor/Manual/Animation.html

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<p class="versionText">Version: <b>1.29p03</b> </p>
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UMotion Manual
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<h1 class="headline1" id="">Animation</h1><p class="textBlock">Tools for adding keys to the current animation clip.</p><img src="images/PoseEditorAnimation.png" class="image"></img>
<p class="imageText">Pose Mode - Animation</p><h2 class="headline2" id="">Key Selected</h2><p class="textBlock">Creates keys for the selected joints/transforms at the current frame. When clicked, a context menu appears providing the following options:</p><table class="themeTable">
<tr class="themeTableRow">
<th class="themeTableHeader">Menu Item</th>
<th class="themeTableHeader">Description</th>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Key All Modified</td>
<td class="themeTableCell">Keys all properties of the selected joints/transforms that have modifications.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Key All</td>
<td class="themeTableCell">Keys all properties of the selected joints/transforms.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Key Position</td>
<td class="themeTableCell">Keys all position properties of the selected joints/transforms.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Key Rotation</td>
<td class="themeTableCell">Keys all rotation properties of the selected joints/transforms.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Key Scale</td>
<td class="themeTableCell">Keys all scale properties of the selected joints/transforms.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Key Constraints</td>
<td class="themeTableCell">Only visible if a selected joint/transform has a constraint applied.</td>
</tr>
</table><h2 class="headline2" id="">Key Dialog</h2><p class="textBlock">Opens a dialog window that shows a list of all animated properties with filtering options to choose which animated properties should be keyed.</p><img src="images/AddKeysDialog.png" class="image"></img>
<p class="imageText">Add Keys Dialog Window</p><h3 class="headline3" id="">Filter</h3><p class="textBlock">When a filter is enabled (button is highlighted) the appropriate properties are visible in the list.</p><table class="themeTable">
<tr class="themeTableRow">
<th class="themeTableHeader">Filter</th>
<th class="themeTableHeader">Description</th>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Position</td>
<td class="themeTableCell">When enabled position properties are visible in the list.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Rotation</td>
<td class="themeTableCell">When enabled rotation properties are visible in the list.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Scale</td>
<td class="themeTableCell">When enabled scale properties are visible in the list.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Constraint</td>
<td class="themeTableCell">When enabled properties of constraints are visible in the list.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Not Modified</td>
<td class="themeTableCell">When enabled properties that don't have modifications are visible in the list.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Not Keyed</td>
<td class="themeTableCell">When enabled properties that have no key in the current animation clip are visible in the list.</td>
</tr>
</table><h3 class="headline3" id="">Buttons</h3><table class="themeTable">
<tr class="themeTableRow">
<th class="themeTableHeader">UI Element</th>
<th class="themeTableHeader">Description</th>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Select All</td>
<td class="themeTableCell">Selects every animated property currently visible in the list.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Deselect All</td>
<td class="themeTableCell">Deselects every animated property.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Abort</td>
<td class="themeTableCell">Closes the dialog window without adding keys to the animation clip.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Add Keys</td>
<td class="themeTableCell">Adds key for all selected animated properties to the animation clip at the current frame and closes the dialog window.</td>
</tr>
</table><h2 class="headline2" id="">Auto Key</h2><p class="textBlock">Auto key updates/creates keys automatically at the current frame when a property is changed. Changes can be made via the <a href="Tools.html" class="link">Pose Tools</a> in the Scene View, by manipulating values directly in the <a href="Channels.html" class="link">Channels View</a> or any other function that manipulates a properties current value.</p><p class="textBlock">There are 3 different auto key modes:</p><table class="themeTable">
<tr class="themeTableRow">
<th class="themeTableHeader">Mode</th>
<th class="themeTableHeader">Description</th>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Off</td>
<td class="themeTableCell">No automatic keying. Keys need to be created and updated manually.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Update</td>
<td class="themeTableCell">Automatically updates the value of an existing key at the current frame.</td>
</tr>
<tr class="themeTableRow">
<td class="themeTableCell">Generate</td>
<td class="themeTableCell">Automatically creates a new key or updates the value of an existing key at the current frame.</td>
</tr>
</table>
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<p class="textBlock" style="float:left">Copyright © 2017 - 2021 Soxware Interactive ALL RIGHTS RESERVED</p>
<p class="textBlock" align="right"><a href="https://forum.unity.com/threads/new-umotion-animation-editor-released.490618/" class="link">Unity Forum Thread</a> | <a href="https://www.facebook.com/Soxware/" class="link">Facebook</a> | <a href="https://twitter.com/SoxwareInteract" class="link">Twitter</a> | <a href="https://www.youtube.com/channel/UCCuE6nI5gHvUQjx0lo6Twtg" class="link">Youtube</a></p>
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