GameVsJam/3d Prototyp/Assets/Low Poly Playable Vehicles/Scripts/LPPV_VButton.cs

66 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class LPPV_VButton : MonoBehaviour {
public enum ButtonType
{
TriggerButton, HoldButton
}
public ButtonType buttonType;
[HideInInspector]
public bool value;
private EventTrigger _eventTrigger;
private void Start()
{
SetEventTrigger ();
}
private void SetEventTrigger()
{
if (GetComponent<EventTrigger> ()) {
_eventTrigger = GetComponent<EventTrigger> ();
} else {
gameObject.AddComponent<EventTrigger> ();
_eventTrigger = GetComponent<EventTrigger> ();
}
EventTrigger.Entry entry = new EventTrigger.Entry();
entry.eventID = EventTriggerType.PointerDown;
entry.callback.AddListener((eventData) => {OnButtonDown();});
_eventTrigger.triggers = new List<EventTrigger.Entry> ();
_eventTrigger.triggers.Add(entry);
EventTrigger.Entry entry1 = new EventTrigger.Entry();
entry1.eventID = EventTriggerType.PointerUp;
entry1.callback.AddListener((eventData) => {OnButtonUp();});
_eventTrigger.triggers.Add(entry1);
}
private void Update()
{
if (buttonType == ButtonType.TriggerButton)
{
if (value)
value = false;
}
}
public void OnButtonDown()
{
value = true;
}
public void OnButtonUp()
{
value = false;
}
}