using UnityEngine; using UnityEngine.Serialization; namespace Data { [CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)] public class GottfriedData : ScriptableObject { [FormerlySerializedAs("Say_Impossible")] public AudioClip[] VoiceSayItsImpossible; public AudioClip DrinkMate; public AudioClip DrinkCoffe; public AudioClip EatPizza; public AudioClip Hurt; } }