using UnityEngine; namespace Unity.VisualScripting { [TypeIcon(typeof(StateGraph))] [CreateAssetMenu(menuName = "Visual Scripting/State Graph", fileName = "New State Graph", order = 81)] [HelpURL("https://docs.unity3d.com/Packages/com.unity.visualscripting@latest/index.html?subfolder=/manual/vs-state-graphs-intro.html")] public sealed class StateGraphAsset : Macro { [ContextMenu("Show Data...")] protected override void ShowData() { base.ShowData(); } public override StateGraph DefaultGraph() { return StateGraph.WithStart(); } } }