# On Input System Event Float node > [!NOTE] > The On Input System Event Float node [!include[nodes-note-package](./snippets/input-system/nodes-note-package.md)] The On Input System Event Float node lists for a specific Input Action from a Player Input component. The node can output a single float value. Use this node when you want to read user input and return a single value, such as an axis value or input from a trigger on a controller. ![An image of the Graph window. An On Input System Event Float node displays with its details in the Graph Inspector.](images/vs-on-input-system-event-float-node.png) ## Fuzzy finder category The On Input System Event Float node is in the **Events** > **Input** category in the fuzzy finder. ## Inputs The On Input System Event Float [!include[nodes-inputs](./snippets/nodes-inputs.md)] [!include[nodes-input-system-ports](./snippets/input-system/nodes-input-system-ports.md)] ## Controls The On Input System Event Float [!include[nodes-controls](./snippets/nodes-controls.md)] [!include[nodes-input-action-change](./snippets/input-system/nodes-input-action-change.md)] You can also set this control from the [Graph Inspector](vs-interface-overview.md#the-graph-inspector). ## Additional node settings The On Input System Event Float [!include[nodes-additional-settings](./snippets/nodes-additional-settings.md)]
Name | Type | Description |
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Name | Type | Description |
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Float Value | Float | A float output port. Visual Scripting uses your chosen Input Action and its configuration in your Input Actions asset to determine the float value returned by this port. See the Example graph usage section for an example. For more information about how to configure Input Action settings and use an Input Action asset, see Input Action Assets in the Input System package documentation. |