using System.Collections; using System.Collections.Generic; using Interaction; using UnityEngine; public class VendingMachine : MonoBehaviour { [SerializeField] private PickupInteractible _pizzaPrefab; [SerializeField] private Transform _pizzaChute; [SerializeField] private float _shootForce; public void DropPiza() { PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation); pizza.GetComponent().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse); } }