using UnityEngine; namespace Interaction { public enum ItemType { Mate, Coffee, Pizza, Plunger } public class PickupInteractible : Interactible { [SerializeField] private GameObject _model; [SerializeField] private string _name; [SerializeField] private ItemType _itemType; public int UsesLeft = 1; public GameObject Model => _model; public string Name => _name; public ItemType ItemType => _itemType; } }