using System.Collections; using System.Collections.Generic; using UnityEngine; [RequireComponent(typeof(MeshRenderer))] public class LPPV_BrakeLight : MonoBehaviour { private MeshRenderer _mr; private LPPV_CarController _cc; // Use this for initialization void Start () { _mr = GetComponent (); _mr.enabled = false; _cc = GameObject.FindObjectOfType (); } // Update is called once per frame void Update () { if (_cc != null) { if (_cc.Deccelerating || _cc.HandBrake) _mr.enabled = true; else _mr.enabled = false; } } }