using System.Collections; using System.Collections.Generic; using Interaction; using UnityEngine; public class VendingMachine : MonoBehaviour { [SerializeField] private PickupInteractible _pizzaPrefab; [SerializeField] private Transform _pizzaChute; [SerializeField] private float _shootForce; [SerializeField] private bool _isReady; [SerializeField] private AudioSource _audioSource; [SerializeField] private AudioClip _vendingMachineSound; [SerializeField] private AudioClip _errorSound; public void DropPiza() { if (_isReady) StartCoroutine(DropPizzaRoutine()); else _audioSource.PlayOneShot(_errorSound); } private IEnumerator DropPizzaRoutine() { _isReady = false; _audioSource.PlayOneShot(_vendingMachineSound); yield return new WaitForSeconds(2.7f); PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation); pizza.GetComponent().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse); _isReady = true; } }