using UnityEngine.SceneManagement; using UnityEngine; public class LPPV_GameManager : MonoBehaviour { [SerializeField] private GameObject sedan, sports, utility, bus; private void Start() { if (sedan == null || sports == null || utility == null || bus == null) return; sedan.SetActive (false); sports.SetActive(false); utility.SetActive(false); bus.SetActive(false); if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Sedan) sedan.SetActive (true); else if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Sports) sports.SetActive (true); else if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Utility) utility.SetActive (true); else if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Bus) bus.SetActive (true); } public void LoadLevel(int index) { SceneManager.LoadScene (index); } }