using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; using UnityEngine.UI; public class LPPV_CarSelection : MonoBehaviour { public static CarType currentCarType; [SerializeField] private GameObject nextButton, prevButton; [SerializeField] private Camera cam; private int currentCar = 0; public enum CarType { Sedan, Sports, Utility, Bus } private void CheckStatus() { currentCar = Mathf.Clamp (currentCar, 0, 3); if (nextButton == null || prevButton == null) return; if (currentCar <= 0) { prevButton.SetActive (false); nextButton.SetActive (true); } else if (currentCar >= 3) { prevButton.SetActive (true); nextButton.SetActive (false); } else { prevButton.SetActive (true); nextButton.SetActive (true); } } private void Start() { if (nextButton != null) { if(nextButton.GetComponent