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e7d5add835
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b42ba4a9b1
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@ -4,7 +4,7 @@ using UnityEngine;
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public class DeveloperNeeds : MonoBehaviour
|
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{
|
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[SerializeField] List<GameObject> Needs = new List<GameObject>();
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[SerializeField] List<GameObject> Events = new List<GameObject>();
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// Start is called before the first frame update
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void Start()
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|
@ -17,25 +17,4 @@ public class DeveloperNeeds : MonoBehaviour
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{
|
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|
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}
|
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public void spawnNeed(string needName)
|
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{
|
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switch (needName)
|
||||
{
|
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case "coffee":
|
||||
Instantiate(Needs[0], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
||||
break;
|
||||
case "mate":
|
||||
Instantiate(Needs[1], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
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break;
|
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case "toilet":
|
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Instantiate(Needs[2], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
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break;
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case "money":
|
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Instantiate(Needs[3], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
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break;
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default:
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break;
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}
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}
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}
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|
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|
@ -32,14 +32,12 @@ public class NPC_Behavior : MonoBehaviour
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/// </summary>
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public double DevelopmentPower => _developementPower;
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private GameManager _gameManager;
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private DeveloperNeeds _developerNeeds;
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public GameManager _gameManager;
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// Start is called before the first frame update
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void Start()
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{
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_gameManager = GameManager.Instance;
|
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_developerNeeds = GetComponent<DeveloperNeeds>();
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}
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// Update is called once per frame
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|
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|
@ -1,28 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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|
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public class SpinningSpinner : MonoBehaviour
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{
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public float spinningSpeed = 100.0f;
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public float hoverSpeed = 1.5f;
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public float hoverHeight = 0.1f;
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|
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private float originalY;
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void Start()
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{
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// Ursprüngliche Y-Position des Objekts speichern
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originalY = transform.position.y;
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}
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// Update is called once per frame
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void Update()
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{
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transform.Rotate(0, 0, Time.deltaTime * spinningSpeed);
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float newY = originalY + (Mathf.Cos(Time.time * hoverSpeed) * hoverHeight);
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transform.position = new Vector3(transform.position.x, newY, transform.position.z);
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}
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}
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@ -1,11 +0,0 @@
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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Loading…
Reference in New Issue