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e7d5add835
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b42ba4a9b1
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@ -4,7 +4,7 @@ using UnityEngine;
|
||||||
|
|
||||||
public class DeveloperNeeds : MonoBehaviour
|
public class DeveloperNeeds : MonoBehaviour
|
||||||
{
|
{
|
||||||
[SerializeField] List<GameObject> Needs = new List<GameObject>();
|
[SerializeField] List<GameObject> Events = new List<GameObject>();
|
||||||
|
|
||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
|
@ -17,25 +17,4 @@ public class DeveloperNeeds : MonoBehaviour
|
||||||
{
|
{
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void spawnNeed(string needName)
|
|
||||||
{
|
|
||||||
switch (needName)
|
|
||||||
{
|
|
||||||
case "coffee":
|
|
||||||
Instantiate(Needs[0], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
|
||||||
break;
|
|
||||||
case "mate":
|
|
||||||
Instantiate(Needs[1], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
|
||||||
break;
|
|
||||||
case "toilet":
|
|
||||||
Instantiate(Needs[2], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
|
||||||
break;
|
|
||||||
case "money":
|
|
||||||
Instantiate(Needs[3], new Vector3(transform.position.x, transform.position.y + 1.0f, transform.position.z), Quaternion.identity);
|
|
||||||
break;
|
|
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default:
|
|
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break;
|
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}
|
|
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}
|
|
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}
|
}
|
||||||
|
|
|
@ -32,14 +32,12 @@ public class NPC_Behavior : MonoBehaviour
|
||||||
/// </summary>
|
/// </summary>
|
||||||
public double DevelopmentPower => _developementPower;
|
public double DevelopmentPower => _developementPower;
|
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|
|
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private GameManager _gameManager;
|
public GameManager _gameManager;
|
||||||
private DeveloperNeeds _developerNeeds;
|
|
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|
|
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// Start is called before the first frame update
|
// Start is called before the first frame update
|
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void Start()
|
void Start()
|
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{
|
{
|
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_gameManager = GameManager.Instance;
|
_gameManager = GameManager.Instance;
|
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_developerNeeds = GetComponent<DeveloperNeeds>();
|
|
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}
|
}
|
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|
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// Update is called once per frame
|
// Update is called once per frame
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|
|
|
@ -1,28 +0,0 @@
|
||||||
using System.Collections;
|
|
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using System.Collections.Generic;
|
|
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using UnityEngine;
|
|
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|
|
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public class SpinningSpinner : MonoBehaviour
|
|
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{
|
|
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public float spinningSpeed = 100.0f;
|
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public float hoverSpeed = 1.5f;
|
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public float hoverHeight = 0.1f;
|
|
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|
|
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private float originalY;
|
|
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|
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|
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void Start()
|
|
||||||
{
|
|
||||||
// Ursprüngliche Y-Position des Objekts speichern
|
|
||||||
originalY = transform.position.y;
|
|
||||||
}
|
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
transform.Rotate(0, 0, Time.deltaTime * spinningSpeed);
|
|
||||||
float newY = originalY + (Mathf.Cos(Time.time * hoverSpeed) * hoverHeight);
|
|
||||||
transform.position = new Vector3(transform.position.x, newY, transform.position.z);
|
|
||||||
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 4b7e9647fcf4a0b439acce6afe885ee3
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
Loading…
Reference in New Issue