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35 changed files with 2317 additions and 1263 deletions

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======== ========
guid: b5a1bf502fb00de4da1ab0b10ff7ca3f guid: b5a1bf502fb00de4da1ab0b10ff7ca3f
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@ -0,0 +1,63 @@
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Interaction;
using Microsoft.VisualStudio.RpcContracts.Logging;
using UnityEngine;
using Utility;
public class CoffeeMachine : MonoBehaviour
{
[SerializeField]
private List<CoffeePlace> _coffeePlaces = new();
[SerializeField]
private bool _isCooking = false;
[SerializeField]
private List<PickupInteractible> _coffeItemPrefabs = new();
public void CookCoffee()
{
// TODO: Play beep sound
if (_isCooking)
return;
_isCooking = true;
StartCoroutine(CookCoffeeRoutine());
}
private IEnumerator CookCoffeeRoutine()
{
// TODO: Start blinking
Debug.Log("Blinky");
yield return new WaitForSeconds(2);
// SPiele kaffeemaschinen sound
Debug.Log("Brrrrr");
yield return new WaitForSeconds(5);
CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
if (coffeePlace == null)
{
// TODO: Spill coffee
Debug.Log("misty kaki");
}
else
{
Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
}
yield return new WaitForSeconds(1);
// todo: Play pling sound
_isCooking = false;
}
}

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@ -0,0 +1,26 @@
using UnityEngine;
namespace Interaction
{
public class CoffeePlace : MonoBehaviour
{
[SerializeField]
private BoxCollider _boxCollider;
public bool IsFree()
{
Collider[] colliders = Physics.OverlapBox(_boxCollider.bounds.center, _boxCollider.bounds.extents);
foreach (Collider c in colliders)
{
// Solbald ein Collider eines Rigidbodies im Weg ist sagen wir, dass wir nichts spawnen können
if (!c.isTrigger && c.attachedRigidbody)
{
return false;
}
}
return true;
}
}
}

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fileFormatVersion: 2
guid: 08ef16f17f8a4392aa964ae6972b86bd
timeCreated: 1712493618

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@ -7,6 +7,9 @@ namespace Utility
{ {
public static T GetRandomElement<T>(this IReadOnlyList<T> list) public static T GetRandomElement<T>(this IReadOnlyList<T> list)
{ {
if (list.Count == 0)
return default;
return list[Random.Range(0, list.Count)]; return list[Random.Range(0, list.Count)];
} }
} }

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agentHeight: 1.3 agentHeight: 1.3
agentSlope: 25 agentSlope: 54
agentClimb: 0.27 agentClimb: 0.67
ledgeDropHeight: 0 ledgeDropHeight: 0
maxJumpAcrossDistance: 0 maxJumpAcrossDistance: 0
minRegionArea: 2 minRegionArea: 2