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82216fa8a7
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2eb1d07da3
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@ -1,8 +1,6 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEngine;
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using UnityEditor;
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namespace GameVsJam.Editor
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{
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public class ReplaceWithPrefab : EditorWindow
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public class ReplaceWithPrefab : EditorWindow
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{
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{
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[SerializeField] private GameObject prefab;
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[SerializeField] private GameObject prefab;
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@ -10,8 +8,7 @@ namespace GameVsJam.Editor
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[MenuItem("Tools/Replace With Prefab")]
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[MenuItem("Tools/Replace With Prefab")]
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static void CreateReplaceWithPrefab()
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static void CreateReplaceWithPrefab()
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{
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{
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ReplaceWithPrefab v = EditorWindow.GetWindow<ReplaceWithPrefab>();
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EditorWindow.GetWindow<ReplaceWithPrefab>();
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}
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}
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private void OnGUI()
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private void OnGUI()
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@ -57,9 +54,4 @@ namespace GameVsJam.Editor
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GUI.enabled = false;
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GUI.enabled = false;
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EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
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EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
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}
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}
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// private void OnLostFocus() {
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// GetWindow<ReplaceWithPrefab>().Close();
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// }
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}
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}
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}
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@ -1,36 +0,0 @@
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||||||
using System;
|
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class CameraScript : MonoBehaviour
|
|
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{
|
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||||||
[SerializeField]
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private Character _character;
|
|
||||||
|
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[SerializeField]
|
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private Camera _camera;
|
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||||||
|
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public float Distance = 5.0f;
|
|
||||||
|
|
||||||
void Start()
|
|
||||||
{
|
|
||||||
Vector4 position = new Vector4(0, 0, -Distance, 1.0f);
|
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||||||
|
|
||||||
Matrix4x4 mat = Matrix4x4.Rotate(Quaternion.Euler(45, 0, 0));
|
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||||||
|
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_camera.transform.localPosition = mat * position;
|
|
||||||
transform.position = _character.transform.position;
|
|
||||||
}
|
|
||||||
|
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||||||
// Update is called once per frame
|
|
||||||
void Update()
|
|
||||||
{
|
|
||||||
transform.position = _character.transform.position;
|
|
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}
|
|
||||||
|
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private void OnValidate()
|
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{
|
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Start();
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}
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}
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@ -148,7 +148,6 @@ public class Developer : MonoBehaviour
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_talkTimer = Random.Range(5.0f, 15.0f);
|
_talkTimer = Random.Range(5.0f, 15.0f);
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_fingersLeft = _baseStats.Fingers;
|
_fingersLeft = _baseStats.Fingers;
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_privateContextBuffer = new CircularBuffer<string>(_maxPrivateContextBufferSize);
|
_privateContextBuffer = new CircularBuffer<string>(_maxPrivateContextBufferSize);
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|
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}
|
}
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|
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private void Update()
|
private void Update()
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||||||
|
|
|
@ -1,23 +0,0 @@
|
||||||
using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using Interaction;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class VendingMachine : MonoBehaviour
|
|
||||||
{
|
|
||||||
[SerializeField]
|
|
||||||
private PickupInteractible _pizzaPrefab;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private Transform _pizzaChute;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private float _shootForce;
|
|
||||||
|
|
||||||
public void DropPiza()
|
|
||||||
{
|
|
||||||
PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
|
|
||||||
|
|
||||||
pizza.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse);
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -1,11 +0,0 @@
|
||||||
fileFormatVersion: 2
|
|
||||||
guid: 60f689527708fca4fac4694d80528933
|
|
||||||
MonoImporter:
|
|
||||||
externalObjects: {}
|
|
||||||
serializedVersion: 2
|
|
||||||
defaultReferences: []
|
|
||||||
executionOrder: 0
|
|
||||||
icon: {instanceID: 0}
|
|
||||||
userData:
|
|
||||||
assetBundleName:
|
|
||||||
assetBundleVariant:
|
|
|
@ -1,4 +1,2 @@
|
||||||
TODO: Zu erwähnende Credits:
|
TODO: Zu erwähnende Credits:
|
||||||
"Pizza" by Rigsters: https://sketchfab.com/3d-models/pizza-40d50989fec1460f8838b608d999ccd0
|
"Pizza" by Rigsters: https://sketchfab.com/3d-models/pizza-40d50989fec1460f8838b608d999ccd0
|
||||||
"Flasche" by gelmi.com.br: https://sketchfab.com/3d-models/beer-bottle-c3de7f8b092e4092aef14d4ffc9fac7f
|
|
||||||
Vending Machine by Marcel van Duijn: https://sketchfab.com/3d-models/empty-vending-machine-5839da52996147cbb3a4a2364b1bf894
|
|
Loading…
Reference in New Issue