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82216fa8a7
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2eb1d07da3
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@ -1,65 +1,57 @@
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using UnityEditor;
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using UnityEngine;
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using UnityEditor;
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namespace GameVsJam.Editor
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public class ReplaceWithPrefab : EditorWindow
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{
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public class ReplaceWithPrefab : EditorWindow
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[SerializeField] private GameObject prefab;
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[MenuItem("Tools/Replace With Prefab")]
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static void CreateReplaceWithPrefab()
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{
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[SerializeField] private GameObject prefab;
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EditorWindow.GetWindow<ReplaceWithPrefab>();
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}
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[MenuItem("Tools/Replace With Prefab")]
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static void CreateReplaceWithPrefab()
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private void OnGUI()
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{
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prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
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if (GUILayout.Button("Replace"))
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{
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ReplaceWithPrefab v = EditorWindow.GetWindow<ReplaceWithPrefab>();
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}
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var selection = Selection.gameObjects;
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private void OnGUI()
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{
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prefab = (GameObject)EditorGUILayout.ObjectField("Prefab", prefab, typeof(GameObject), false);
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if (GUILayout.Button("Replace"))
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for (var i = selection.Length - 1; i >= 0; --i)
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{
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var selection = Selection.gameObjects;
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var selected = selection[i];
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var prefabType = PrefabUtility.GetPrefabType(prefab);
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GameObject newObject;
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for (var i = selection.Length - 1; i >= 0; --i)
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if (prefabType == PrefabType.Prefab)
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{
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var selected = selection[i];
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var prefabType = PrefabUtility.GetPrefabType(prefab);
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GameObject newObject;
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if (prefabType == PrefabType.Prefab)
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{
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newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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}
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else
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{
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newObject = Instantiate(prefab);
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newObject.name = prefab.name;
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}
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if (newObject == null)
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{
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Debug.LogError("Error instantiating prefab");
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break;
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}
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Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs");
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newObject.transform.parent = selected.transform.parent;
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newObject.transform.localPosition = selected.transform.localPosition;
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newObject.transform.localRotation = selected.transform.localRotation;
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newObject.transform.localScale = selected.transform.localScale;
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newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex());
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Undo.DestroyObjectImmediate(selected);
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newObject = (GameObject)PrefabUtility.InstantiatePrefab(prefab);
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}
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else
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{
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newObject = Instantiate(prefab);
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newObject.name = prefab.name;
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}
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if (newObject == null)
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{
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Debug.LogError("Error instantiating prefab");
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break;
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}
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Undo.RegisterCreatedObjectUndo(newObject, "Replace With Prefabs");
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newObject.transform.parent = selected.transform.parent;
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newObject.transform.localPosition = selected.transform.localPosition;
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newObject.transform.localRotation = selected.transform.localRotation;
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newObject.transform.localScale = selected.transform.localScale;
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newObject.transform.SetSiblingIndex(selected.transform.GetSiblingIndex());
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Undo.DestroyObjectImmediate(selected);
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}
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GUI.enabled = false;
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EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
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}
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// private void OnLostFocus() {
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// GetWindow<ReplaceWithPrefab>().Close();
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// }
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GUI.enabled = false;
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EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
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}
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}
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|
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CameraScript : MonoBehaviour
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{
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[SerializeField]
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private Character _character;
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[SerializeField]
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private Camera _camera;
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public float Distance = 5.0f;
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void Start()
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{
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transform.position = _character.transform.position;
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}
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// Update is called once per frame
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void Update()
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{
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transform.position = _character.transform.position;
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}
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Start();
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@ -148,7 +148,6 @@ public class Developer : MonoBehaviour
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_talkTimer = Random.Range(5.0f, 15.0f);
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_fingersLeft = _baseStats.Fingers;
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_privateContextBuffer = new CircularBuffer<string>(_maxPrivateContextBufferSize);
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}
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private void Update()
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@ -1,23 +0,0 @@
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using System.Collections;
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using System.Collections.Generic;
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using Interaction;
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using UnityEngine;
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public class VendingMachine : MonoBehaviour
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{
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[SerializeField]
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private PickupInteractible _pizzaPrefab;
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[SerializeField]
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private Transform _pizzaChute;
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[SerializeField]
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private float _shootForce;
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|
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public void DropPiza()
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{
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PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
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|
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pizza.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse);
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@ -1,4 +1,2 @@
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TODO: Zu erwähnende Credits:
|
||||
"Pizza" by Rigsters: https://sketchfab.com/3d-models/pizza-40d50989fec1460f8838b608d999ccd0
|
||||
"Flasche" by gelmi.com.br: https://sketchfab.com/3d-models/beer-bottle-c3de7f8b092e4092aef14d4ffc9fac7f
|
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Vending Machine by Marcel van Duijn: https://sketchfab.com/3d-models/empty-vending-machine-5839da52996147cbb3a4a2364b1bf894
|
||||
"Pizza" by Rigsters: https://sketchfab.com/3d-models/pizza-40d50989fec1460f8838b608d999ccd0
|
Loading…
Reference in New Issue