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No commits in common. "5a86b8b4f58e04975be2169d8e5c2910e6d2ff43" and "bd4fc70ca5dee9f3506037e77bd9556f108b202d" have entirely different histories.

3 changed files with 2 additions and 137 deletions

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@ -38,7 +38,7 @@ RenderSettings:
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--- !u!157 &3
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@ -2721,20 +2721,9 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 41df0369bf5d3b64cb9c32c46f2fe9f0, type: 3}
m_Name:
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moveSpeed: 3
groundDrag: 1
speed: 5
jumpKey: 32
jumpForce: 4
jumpCooldown: 0.5
playerHeight: 1
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--- !u!136 &552825310
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@ -9724,18 +9713,11 @@ MonoBehaviour:
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<<<<<<< HEAD
_caffeine_level: 0
_hunger_level: 0
_happiness_level: 100
_developement_power: 100
=======
_caffeineLevel: 0
_hungerLevel: 0
_happinessLevel: 100
_developementPower: 100
eventRate: 1
>>>>>>> bd4fc70ca5dee9f3506037e77bd9556f108b202d
--- !u!1001 &1901183706
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@ -1,106 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
public class Character : MonoBehaviour
{
[Header("Movement")]
public float moveSpeed = 2f;
public float groundDrag = 1f;
private float horizontalInput, verticalInput;
private Vector3 moveDirection;
private Rigidbody rb;
public float speed = 2f;
[Header("Keybindings")]
public KeyCode jumpKey = KeyCode.Space;
public float jumpForce;
public float jumpCooldown;
bool readyToJump = true;
[Header("Groud Check")]
public float playerHeight;
public LayerMask whatIsGround;
public bool grounded;
// Start is called before the first frame update
void Start()
{
rb = gameObject.GetComponent<Rigidbody>();
}
// Update is called once per frame
void Update()
{
grounded = Physics.Raycast(transform.position, Vector3.down, playerHeight * 0.5f + 0.2f, whatIsGround);
MyInput();
SpeedControl();
if (grounded)
{
rb.drag = groundDrag;
}
else
{
rb.drag = 0.3f;
}
}
private void FixedUpdate()
{
MovePlayer();
}
private void MyInput()
{
horizontalInput = Input.GetAxisRaw("Horizontal");
verticalInput = Input.GetAxisRaw("Vertical");
if (Input.GetKey(jumpKey) && readyToJump && grounded)
{
readyToJump = false;
Jump();
Invoke(nameof(ResetJump), jumpCooldown);
}
}
private void MovePlayer()
{
moveDirection = new Vector3(0, 0, verticalInput) + new Vector3(horizontalInput, 0, 0);
rb.AddForce(moveDirection.normalized * moveSpeed * 10f, ForceMode.Force);
}
private void SpeedControl()
{
Vector3 flatVel = new Vector3(rb.velocity.x, 0f, rb.velocity.z);
if (flatVel.magnitude > moveSpeed)
{
Vector3 limitedVel = flatVel.normalized * moveSpeed;
rb.velocity = new Vector3(limitedVel.x, rb.velocity.y, limitedVel.z);
}
}
private void Jump()
{
rb.velocity = new Vector3(rb.velocity.x, 0f, rb.velocity.z);
rb.AddForce(transform.up * jumpForce, ForceMode.Impulse);
}
private void ResetJump()
{
readyToJump = true;
}
}

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@ -1,11 +0,0 @@
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