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2 Commits

Author SHA1 Message Date
Simon Lübeß 82216fa8a7 Pizzaautomat 2024-04-07 15:04:34 +02:00
Simon Lübeß 399f5b1639 Ein bisschen rumgeeiert 2024-04-07 15:04:10 +02:00
34 changed files with 1501 additions and 48 deletions

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@ -1,14 +1,17 @@
using UnityEngine;
using UnityEditor;
using UnityEngine;
public class ReplaceWithPrefab : EditorWindow
namespace GameVsJam.Editor
{
public class ReplaceWithPrefab : EditorWindow
{
[SerializeField] private GameObject prefab;
[MenuItem("Tools/Replace With Prefab")]
static void CreateReplaceWithPrefab()
{
EditorWindow.GetWindow<ReplaceWithPrefab>();
ReplaceWithPrefab v = EditorWindow.GetWindow<ReplaceWithPrefab>();
}
private void OnGUI()
@ -54,4 +57,9 @@ public class ReplaceWithPrefab : EditorWindow
GUI.enabled = false;
EditorGUILayout.LabelField("Selection count: " + Selection.objects.Length);
}
// private void OnLostFocus() {
// GetWindow<ReplaceWithPrefab>().Close();
// }
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CameraScript : MonoBehaviour
{
[SerializeField]
private Character _character;
[SerializeField]
private Camera _camera;
public float Distance = 5.0f;
void Start()
{
Vector4 position = new Vector4(0, 0, -Distance, 1.0f);
Matrix4x4 mat = Matrix4x4.Rotate(Quaternion.Euler(45, 0, 0));
_camera.transform.localPosition = mat * position;
transform.position = _character.transform.position;
}
// Update is called once per frame
void Update()
{
transform.position = _character.transform.position;
}
private void OnValidate()
{
Start();
}
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@ -148,6 +148,7 @@ public class Developer : MonoBehaviour
_talkTimer = Random.Range(5.0f, 15.0f);
_fingersLeft = _baseStats.Fingers;
_privateContextBuffer = new CircularBuffer<string>(_maxPrivateContextBufferSize);
}
private void Update()

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@ -0,0 +1,23 @@
using System.Collections;
using System.Collections.Generic;
using Interaction;
using UnityEngine;
public class VendingMachine : MonoBehaviour
{
[SerializeField]
private PickupInteractible _pizzaPrefab;
[SerializeField]
private Transform _pizzaChute;
[SerializeField]
private float _shootForce;
public void DropPiza()
{
PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
pizza.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse);
}
}

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@ -1,2 +1,4 @@
TODO: Zu erwähnende Credits:
"Pizza" by Rigsters: https://sketchfab.com/3d-models/pizza-40d50989fec1460f8838b608d999ccd0
"Flasche" by gelmi.com.br: https://sketchfab.com/3d-models/beer-bottle-c3de7f8b092e4092aef14d4ffc9fac7f
Vending Machine by Marcel van Duijn: https://sketchfab.com/3d-models/empty-vending-machine-5839da52996147cbb3a4a2364b1bf894