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2 Commits

Author SHA1 Message Date
jankaminski1 7a477817fe Merge branch 'main' of https://gitfrieds.nackenbox.xyz/MeigoFried/GameVsJam 2024-04-07 15:55:52 +02:00
jankaminski1 7c127ac68e Kaffe Trinken mit c, overdose mit o, mad mit m und Klo mit t 2024-04-07 15:55:37 +02:00
2 changed files with 69 additions and 8 deletions

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@ -11,6 +11,7 @@ public class NPCAnimationController : MonoBehaviour
public Transform toiletTransform;
public Transform dancePlace;
public Transform toiletLookAtTransform;// Die Transform-Position der Toilette
private NavMeshAgent agent;
private Animator animator;
@ -20,10 +21,25 @@ public class NPCAnimationController : MonoBehaviour
agent = GetComponent<NavMeshAgent>();
animator = GetComponent<Animator>();
HandCup.SetActive(false);
StartCoroutine(GetToWorkRoutine());
}
private IEnumerator GetToWorkRoutine()
{
animator.SetLayerWeight(animator.GetLayerIndex("Typing"), 0);
animator.SetTrigger("Walk");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
MoveTo(workPosition.position);
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
animator.SetTrigger("SitDown");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
transform.rotation = workPosition.rotation;
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
}
private IEnumerator FadeLayerWeight(int layerIndex, float targetWeight, float duration)
private IEnumerator FadeLayerWeight(int layerIndex, float targetWeight, float duration)
{
float time = 0;
float startWeight = animator.GetLayerWeight(layerIndex);
@ -72,7 +88,7 @@ public class NPCAnimationController : MonoBehaviour
private IEnumerator GoToToiletRoutine()
{
animator.SetLayerWeight(animator.GetLayerIndex("Typing"), 0);
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
// Beginne mit dem Laufen zur Toilette.
animator.SetTrigger("Walk");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
@ -94,19 +110,59 @@ public class NPCAnimationController : MonoBehaviour
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
MoveTo(workPosition.position);
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
transform.rotation = workPosition.rotation;
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
animator.SetTrigger("SitDown");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
animator.SetLayerWeight(animator.GetLayerIndex("Typing"), 1);
transform.rotation = workPosition.rotation;
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
}
// Hier kannst du entscheiden, ob der Charakter wieder sitzt oder steht.
// Beispiel: Setze IsSitting oder IsStanding entsprechend.
public void AskForMoney()
public void GettingMad()
{
return;
StartCoroutine(GettingMadRoutine());
}
private IEnumerator GettingMadRoutine()
{
animator.SetTrigger("GetMad");
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 2f)); // 1 Sekunde zum Einblenden
yield return new WaitForSeconds(8f);
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 0, 1f)); // 1 Sekunde zum Ausblenden
animator.ResetTrigger("GetMad");
}
public void CaffeinOverdose()
{
StartCoroutine(CaffeinRoutine());
}
private IEnumerator CaffeinRoutine()
{
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
// Beginne mit dem Laufen zur Toilette.
animator.SetTrigger("Walk");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
MoveTo(dancePlace.position);
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
animator.ResetTrigger("Walk");
animator.SetTrigger("TooMuchCaffein");
yield return new WaitForSeconds(8f);
animator.ResetTrigger("TooMuchCaffein");
animator.SetTrigger("Walk");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
MoveTo(workPosition.position);
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
transform.rotation = workPosition.rotation;
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
animator.SetTrigger("SitDown");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
}
@ -134,7 +190,12 @@ public class NPCAnimationController : MonoBehaviour
// Prüft, ob der Buchstabe 'M' gedrückt wurde
if (Input.GetKeyDown(KeyCode.M))
{
AskForMoney();
GettingMad();
}
// Prüft, ob der Buchstabe 'C' gedrückt wurde
if (Input.GetKeyDown(KeyCode.O))
{
CaffeinOverdose();
}
}