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3 Commits
0af441eb77
...
089b55658c
Author | SHA1 | Date |
---|---|---|
Simon Lübeß | 089b55658c | |
Simon Lübeß | 06b096b907 | |
Simon Lübeß | 13472c4a72 |
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/contentModel.xml
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.3d Prototyp.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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@ -0,0 +1,4 @@
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</project>
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assetBundleName:
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assetBundleVariant:
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using UnityEditor;
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using UnityEngine;
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public class ShowOnlyDrawer : PropertyDrawer
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{
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return EditorGUI.GetPropertyHeight(property, label, true);
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}
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public override void OnGUI(Rect position,
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SerializedProperty property,
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GUIContent label)
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{
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EditorGUI.PropertyField(position, property, label, true);
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}
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}
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m_PrefabAsset: {fileID: 0}
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m_ShutterSpeed: 0.005
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height: 1
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near clip plane: 0.3
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far clip plane: 1000
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field of view: 60
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orthographic: 0
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orthographic size: 5
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m_TargetDisplay: 0
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m_TargetEye: 3
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m_HDR: 1
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m_AllowMSAA: 1
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m_AllowDynamicResolution: 0
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m_ForceIntoRT: 0
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m_OcclusionCulling: 1
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m_StereoConvergence: 10
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m_StereoSeparation: 0.022
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--- !u!4 &1737307725
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 1, z: -10}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!1660057539 &9223372036854775807
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SceneRoots:
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m_Roots:
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@ -0,0 +1,7 @@
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fileFormatVersion: 2
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -0,0 +1,11 @@
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Developer : MonoBehaviour
|
||||||
|
{
|
||||||
|
/// <summary>
|
||||||
|
/// Gibt die Effizienz des Entwicklers in Prozent zurück.
|
||||||
|
/// </summary>
|
||||||
|
public float Efficiency => 1.0f;
|
||||||
|
}
|
|
@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 6dcc72027d5c35441a351fdb5140b0f8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
|
|
@ -1,20 +1,81 @@
|
||||||
|
using System;
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public double GameProgress = 0.0;
|
public static GameManager Instance { get; private set; }
|
||||||
|
|
||||||
// Start is called before the first frame update
|
[SerializeField]
|
||||||
void Start()
|
private double _gameProgress = 0.0;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private double _baseGameDurationSeconds = 10.0 * 60.0;
|
||||||
|
|
||||||
|
[SerializeField, ShowOnly]
|
||||||
|
private double _currentEfficiency = 0.0;
|
||||||
|
|
||||||
|
[SerializeField, ShowOnly]
|
||||||
|
private double _remainingGameDurationSeconds = 0.0;
|
||||||
|
|
||||||
|
[SerializeField]
|
||||||
|
private List<Developer> _developers = new();
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wie weit das Spiel bereits fortgeschritten ist.
|
||||||
|
/// </summary>
|
||||||
|
public double GameProgress => _gameProgress;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wie Effizient das Team derzeit arbeitet.
|
||||||
|
/// </summary>
|
||||||
|
public double CurrentEfficiency => _currentEfficiency;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wie viele Sekunden das Spiel voraussichtlich noch dauern wird, würden die Effizienz sich nicht verändern.
|
||||||
|
/// </summary>
|
||||||
|
public double RemainingGameDurationSeconds => _remainingGameDurationSeconds;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wie lange das Spiel voraussichtlich noch dauern wird, würden die Effizienz sich nicht verändern.
|
||||||
|
/// </summary>
|
||||||
|
public TimeSpan RemainingGameDuration => TimeSpan.FromSeconds(_remainingGameDurationSeconds);
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Wie lange voraussichtlich das gesamte Spiel dauern wird.
|
||||||
|
/// </summary>
|
||||||
|
public double ExpectedTotalGameSeconds => 0.0;
|
||||||
|
|
||||||
|
private void Awake()
|
||||||
{
|
{
|
||||||
|
if (Instance == null)
|
||||||
|
{
|
||||||
|
Instance = this;
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
Debug.LogError("GameManager already exists. Deleting duplicate.");
|
||||||
|
Destroy(gameObject);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// Update is called once per frame
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
|
UpdateEfficiency();
|
||||||
|
UpdateGameDuration();
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateEfficiency()
|
||||||
|
{
|
||||||
|
_currentEfficiency = _developers.Sum(d => d.Efficiency);
|
||||||
|
}
|
||||||
|
|
||||||
|
void UpdateGameDuration()
|
||||||
|
{
|
||||||
|
double baseSecondsLeft = _baseGameDurationSeconds * (1.0 - GameProgress);
|
||||||
|
|
||||||
|
_remainingGameDurationSeconds = baseSecondsLeft / _currentEfficiency;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -0,0 +1,8 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// Das Feld wird im Inspector nur angezeigt und kann nicht verändert werden.
|
||||||
|
/// </summary>
|
||||||
|
public class ShowOnlyAttribute : PropertyAttribute
|
||||||
|
{
|
||||||
|
}
|
|
@ -0,0 +1,3 @@
|
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|
fileFormatVersion: 2
|
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|
guid: 4218f171d49f43e9aaa8d2856e98fc06
|
||||||
|
timeCreated: 1712225177
|
Loading…
Reference in New Issue