Compare commits
No commits in common. "089b55658c0e88dc56f1fc0c5d4796eeb980b78f" and "0af441eb77940d5f0b2aa21ffe75e8eb1db5eee0" have entirely different histories.
089b55658c
...
0af441eb77
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@ -1,13 +0,0 @@
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/contentModel.xml
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.3d Prototyp.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,21 +0,0 @@
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using UnityEditor;
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using UnityEngine;
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[CustomPropertyDrawer(typeof(ShowOnlyAttribute))]
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public class ShowOnlyDrawer : PropertyDrawer
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{
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GUIContent label)
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{
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@ -1,11 +0,0 @@
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using System.Collections;
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||||
using System.Collections.Generic;
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||||
using UnityEngine;
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||||
public class Developer : MonoBehaviour
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{
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/// <summary>
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||||
/// Gibt die Effizienz des Entwicklers in Prozent zurück.
|
||||
/// </summary>
|
||||
public float Efficiency => 1.0f;
|
||||
}
|
|
@ -1,11 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 6dcc72027d5c35441a351fdb5140b0f8
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -1,81 +1,20 @@
|
|||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using UnityEngine;
|
||||
|
||||
public class GameManager : MonoBehaviour
|
||||
{
|
||||
public static GameManager Instance { get; private set; }
|
||||
public double GameProgress = 0.0;
|
||||
|
||||
[SerializeField]
|
||||
private double _gameProgress = 0.0;
|
||||
|
||||
[SerializeField]
|
||||
private double _baseGameDurationSeconds = 10.0 * 60.0;
|
||||
|
||||
[SerializeField, ShowOnly]
|
||||
private double _currentEfficiency = 0.0;
|
||||
|
||||
[SerializeField, ShowOnly]
|
||||
private double _remainingGameDurationSeconds = 0.0;
|
||||
|
||||
[SerializeField]
|
||||
private List<Developer> _developers = new();
|
||||
|
||||
/// <summary>
|
||||
/// Wie weit das Spiel bereits fortgeschritten ist.
|
||||
/// </summary>
|
||||
public double GameProgress => _gameProgress;
|
||||
|
||||
/// <summary>
|
||||
/// Wie Effizient das Team derzeit arbeitet.
|
||||
/// </summary>
|
||||
public double CurrentEfficiency => _currentEfficiency;
|
||||
|
||||
/// <summary>
|
||||
/// Wie viele Sekunden das Spiel voraussichtlich noch dauern wird, würden die Effizienz sich nicht verändern.
|
||||
/// </summary>
|
||||
public double RemainingGameDurationSeconds => _remainingGameDurationSeconds;
|
||||
|
||||
/// <summary>
|
||||
/// Wie lange das Spiel voraussichtlich noch dauern wird, würden die Effizienz sich nicht verändern.
|
||||
/// </summary>
|
||||
public TimeSpan RemainingGameDuration => TimeSpan.FromSeconds(_remainingGameDurationSeconds);
|
||||
|
||||
/// <summary>
|
||||
/// Wie lange voraussichtlich das gesamte Spiel dauern wird.
|
||||
/// </summary>
|
||||
public double ExpectedTotalGameSeconds => 0.0;
|
||||
|
||||
private void Awake()
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
if (Instance == null)
|
||||
{
|
||||
Instance = this;
|
||||
}
|
||||
else
|
||||
{
|
||||
Debug.LogError("GameManager already exists. Deleting duplicate.");
|
||||
Destroy(gameObject);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
UpdateEfficiency();
|
||||
UpdateGameDuration();
|
||||
}
|
||||
|
||||
void UpdateEfficiency()
|
||||
{
|
||||
_currentEfficiency = _developers.Sum(d => d.Efficiency);
|
||||
}
|
||||
|
||||
void UpdateGameDuration()
|
||||
{
|
||||
double baseSecondsLeft = _baseGameDurationSeconds * (1.0 - GameProgress);
|
||||
|
||||
_remainingGameDurationSeconds = baseSecondsLeft / _currentEfficiency;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1,8 +0,0 @@
|
|||
using UnityEngine;
|
||||
|
||||
/// <summary>
|
||||
/// Das Feld wird im Inspector nur angezeigt und kann nicht verändert werden.
|
||||
/// </summary>
|
||||
public class ShowOnlyAttribute : PropertyAttribute
|
||||
{
|
||||
}
|
|
@ -1,3 +0,0 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4218f171d49f43e9aaa8d2856e98fc06
|
||||
timeCreated: 1712225177
|
Loading…
Reference in New Issue