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089b55658c
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0af441eb77
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# Default ignored files
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/shelf/
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/workspace.xml
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# Rider ignored files
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/contentModel.xml
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/projectSettingsUpdater.xml
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/modules.xml
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/.idea.3d Prototyp.iml
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# Editor-based HTTP Client requests
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/httpRequests/
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# Datasource local storage ignored files
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/dataSources/
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/dataSources.local.xml
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using UnityEditor;
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using UnityEngine;
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m_AllowDynamicResolution: 0
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m_LocalScale: {x: 1, y: 1, z: 1}
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@ -1,7 +0,0 @@
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fileFormatVersion: 2
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assetBundleName:
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assetBundleVariant:
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@ -1,11 +0,0 @@
|
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using System.Collections;
|
|
||||||
using System.Collections.Generic;
|
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
public class Developer : MonoBehaviour
|
|
||||||
{
|
|
||||||
/// <summary>
|
|
||||||
/// Gibt die Effizienz des Entwicklers in Prozent zurück.
|
|
||||||
/// </summary>
|
|
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public float Efficiency => 1.0f;
|
|
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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|
@ -1,81 +1,20 @@
|
||||||
using System;
|
|
||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using System.Linq;
|
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class GameManager : MonoBehaviour
|
public class GameManager : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static GameManager Instance { get; private set; }
|
public double GameProgress = 0.0;
|
||||||
|
|
||||||
[SerializeField]
|
// Start is called before the first frame update
|
||||||
private double _gameProgress = 0.0;
|
void Start()
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private double _baseGameDurationSeconds = 10.0 * 60.0;
|
|
||||||
|
|
||||||
[SerializeField, ShowOnly]
|
|
||||||
private double _currentEfficiency = 0.0;
|
|
||||||
|
|
||||||
[SerializeField, ShowOnly]
|
|
||||||
private double _remainingGameDurationSeconds = 0.0;
|
|
||||||
|
|
||||||
[SerializeField]
|
|
||||||
private List<Developer> _developers = new();
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Wie weit das Spiel bereits fortgeschritten ist.
|
|
||||||
/// </summary>
|
|
||||||
public double GameProgress => _gameProgress;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Wie Effizient das Team derzeit arbeitet.
|
|
||||||
/// </summary>
|
|
||||||
public double CurrentEfficiency => _currentEfficiency;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Wie viele Sekunden das Spiel voraussichtlich noch dauern wird, würden die Effizienz sich nicht verändern.
|
|
||||||
/// </summary>
|
|
||||||
public double RemainingGameDurationSeconds => _remainingGameDurationSeconds;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Wie lange das Spiel voraussichtlich noch dauern wird, würden die Effizienz sich nicht verändern.
|
|
||||||
/// </summary>
|
|
||||||
public TimeSpan RemainingGameDuration => TimeSpan.FromSeconds(_remainingGameDurationSeconds);
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Wie lange voraussichtlich das gesamte Spiel dauern wird.
|
|
||||||
/// </summary>
|
|
||||||
public double ExpectedTotalGameSeconds => 0.0;
|
|
||||||
|
|
||||||
private void Awake()
|
|
||||||
{
|
{
|
||||||
if (Instance == null)
|
|
||||||
{
|
|
||||||
Instance = this;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
Debug.LogError("GameManager already exists. Deleting duplicate.");
|
|
||||||
Destroy(gameObject);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
UpdateEfficiency();
|
|
||||||
UpdateGameDuration();
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateEfficiency()
|
|
||||||
{
|
|
||||||
_currentEfficiency = _developers.Sum(d => d.Efficiency);
|
|
||||||
}
|
|
||||||
|
|
||||||
void UpdateGameDuration()
|
|
||||||
{
|
|
||||||
double baseSecondsLeft = _baseGameDurationSeconds * (1.0 - GameProgress);
|
|
||||||
|
|
||||||
_remainingGameDurationSeconds = baseSecondsLeft / _currentEfficiency;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,8 +0,0 @@
|
||||||
using UnityEngine;
|
|
||||||
|
|
||||||
/// <summary>
|
|
||||||
/// Das Feld wird im Inspector nur angezeigt und kann nicht verändert werden.
|
|
||||||
/// </summary>
|
|
||||||
public class ShowOnlyAttribute : PropertyAttribute
|
|
||||||
{
|
|
||||||
}
|
|
|
@ -1,3 +0,0 @@
|
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fileFormatVersion: 2
|
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guid: 4218f171d49f43e9aaa8d2856e98fc06
|
|
||||||
timeCreated: 1712225177
|
|
Loading…
Reference in New Issue