Kühlschrank und Mate
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@ -0,0 +1,16 @@
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using System.Collections;
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using System.Collections.Generic;
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using Interaction;
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using UnityEngine;
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public class Fridge : MonoBehaviour
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{
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[SerializeField]
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private PickupInteractible _matePrefab;
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public void GetMateFromFridge()
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{
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PickupInteractible mate = Instantiate(_matePrefab);
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Loading…
Reference in New Issue