This commit is contained in:
jankaminski1 2024-04-07 15:55:52 +02:00
commit 7a477817fe
33 changed files with 2659 additions and 442 deletions

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<<<<<<<< HEAD:3d Prototyp/Assets/Animations.meta <<<<<<<< HEAD:3d Prototyp/Assets/Animations.meta
guid: dbfdad9da5148a044b3876906e80bd1b guid: 4e1e71220c1155642be0e1fb57d1a0b5
======== ========
guid: b5a1bf502fb00de4da1ab0b10ff7ca3f guid: b5a1bf502fb00de4da1ab0b10ff7ca3f
>>>>>>>> 561a11e6d01bf2df9669da9e53bbf93264bb5dcb:3d Prototyp/Assets/Models/Consumables/Bottle.meta >>>>>>>> 561a11e6d01bf2df9669da9e53bbf93264bb5dcb:3d Prototyp/Assets/Models/Consumables/Bottle.meta

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using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Interaction;
using Microsoft.VisualStudio.RpcContracts.Logging;
using UnityEngine;
using Utility;
public class CoffeeMachine : MonoBehaviour
{
[SerializeField]
private List<CoffeePlace> _coffeePlaces = new();
[SerializeField]
private bool _isCooking = false;
[SerializeField]
private List<PickupInteractible> _coffeItemPrefabs = new();
public void CookCoffee()
{
// TODO: Play beep sound
if (_isCooking)
return;
_isCooking = true;
StartCoroutine(CookCoffeeRoutine());
}
private IEnumerator CookCoffeeRoutine()
{
// TODO: Start blinking
Debug.Log("Blinky");
yield return new WaitForSeconds(2);
// SPiele kaffeemaschinen sound
Debug.Log("Brrrrr");
yield return new WaitForSeconds(5);
CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
if (coffeePlace == null)
{
// TODO: Spill coffee
Debug.Log("misty kaki");
}
else
{
Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
}
yield return new WaitForSeconds(1);
// todo: Play pling sound
_isCooking = false;
}
}

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======== ========
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using UnityEngine;
namespace Interaction
{
public class CoffeePlace : MonoBehaviour
{
[SerializeField]
private BoxCollider _boxCollider;
public bool IsFree()
{
Collider[] colliders = Physics.OverlapBox(_boxCollider.bounds.center, _boxCollider.bounds.extents);
foreach (Collider c in colliders)
{
// Solbald ein Collider eines Rigidbodies im Weg ist sagen wir, dass wir nichts spawnen können
if (!c.isTrigger && c.attachedRigidbody)
{
return false;
}
}
return true;
}
}
}

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fileFormatVersion: 2
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timeCreated: 1712493618

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@ -7,6 +7,9 @@ namespace Utility
{ {
public static T GetRandomElement<T>(this IReadOnlyList<T> list) public static T GetRandomElement<T>(this IReadOnlyList<T> list)
{ {
if (list.Count == 0)
return default;
return list[Random.Range(0, list.Count)]; return list[Random.Range(0, list.Count)];
} }
} }