diff --git a/3d Prototyp/Assets/Scripts/NPC_Behavior.cs b/3d Prototyp/Assets/Scripts/NPC_Behavior.cs
index acd7855b..60914483 100644
--- a/3d Prototyp/Assets/Scripts/NPC_Behavior.cs
+++ b/3d Prototyp/Assets/Scripts/NPC_Behavior.cs
@@ -7,35 +7,9 @@ using UnityEngine;
public class NPC_Behavior : MonoBehaviour
{
[SerializeField] GameObject confettiEffect;
- [SerializeField] private double _caffeineLevel = 0.0; // max 100, min 0
- [SerializeField] private double _hungerLevel = 0.0; // max 100, min 0
- [SerializeField] private double _happinessLevel = 100.0; // max 100, min 0
- [SerializeField] private double _baseDevelopementPower = 100.0; // max 100, min 0
- [SerializeField] private double _developementPower = 100.0; // max unlimited, min 0
- [SerializeField] double eventRate = 1.0; // max 60, min 0 -> how many events are requested per minute
+ [SerializeField] double eventRate = 1.0; // max 60, min 0 -> how many events are fired per minute
[SerializeField] private float _startTime = 30.0f;
- ///
- /// Gibt das Koffeinlevel des Entwicklers zurück
- ///
- public double CaffeineLevel => _caffeineLevel;
- ///
- /// Gibt das Hungerlevel des Entwicklers zurück
- ///
- public double HungerLevel => _hungerLevel;
- ///
- /// Gibt das Zufriedenheitslevel des Entwicklers zurück
- ///
- public double HappnessLevel => _happinessLevel;
- ///
- /// Gibt die Basisentwicklungskraft des Entwicklers zurück
- ///
- public double BaseDevelopementPower => _baseDevelopementPower;
- ///
- /// Gibt die jetzige Entwicklungskraft des Entwicklers zurück
- ///
- public double DevelopmentPower => _developementPower;
-
private GameManager _gameManager;
private NPC_EventStack _eventStack;
private Text2Speech _text2Speech;
@@ -178,42 +152,6 @@ public class NPC_Behavior : MonoBehaviour
return _currentNeed == null;
}
- public Dictionary GetStats()
- {
- return new Dictionary
- {
- { "Caffeine", _caffeineLevel },
- { "Hunger", _hungerLevel },
- { "Happiness", _happinessLevel },
- { "Developement Power", _developementPower }
- };
- }
-
- public void SetStats(Dictionary stats)
- {
- foreach (string key in stats.Keys)
- {
- switch (key)
- {
- case "Caffeine":
- _caffeineLevel = stats[key];
- break;
- case "Hunger":
- _hungerLevel = stats[key];
- break;
- case "Happiness":
- _happinessLevel = stats[key];
- break;
- case "Developement Power":
- _developementPower = stats[key];
- break;
- default:
- Debug.LogError("Unknown Stat/Key");
- break;
- }
- }
- }
-
public void Talk()
{
//if (!_audioSource.isPlaying)