Merge branch 'main' of ssh://gitfrieds.nackenbox.xyz:3011/MeigoFried/GameVsJam
This commit is contained in:
commit
288678f3b5
|
@ -16,6 +16,11 @@ public class NPCAnimationController : MonoBehaviour
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|||
private NavMeshAgent agent;
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private Animator animator;
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public Developer Developer;
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[SerializeField]
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private bool _canTakeNewJob;
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private void Awake()
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{
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agent = GetComponent<NavMeshAgent>();
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@ -25,20 +30,22 @@ public class NPCAnimationController : MonoBehaviour
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}
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private IEnumerator GetToWorkRoutine()
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{
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yield return TakeLock();
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animator.SetLayerWeight(animator.GetLayerIndex("Typing"), 0);
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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MoveTo(workPosition.position);
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<EFBFBD>ck
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animator.SetTrigger("SitDown");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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transform.rotation = workPosition.rotation;
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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}
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private IEnumerator FadeLayerWeight(int layerIndex, float targetWeight, float duration)
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{
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float time = 0;
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@ -56,14 +63,24 @@ public class NPCAnimationController : MonoBehaviour
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public void DrinkCoffee()
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{
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StartCoroutine(DrinkCoffeeRoutine());
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}
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private IEnumerator TakeLock()
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{
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yield return new WaitUntil(() => _canTakeNewJob);
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_canTakeNewJob = false;
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}
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private void ReleaseLock()
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{
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_canTakeNewJob = true;
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}
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private IEnumerator DrinkCoffeeRoutine()
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{
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yield return TakeLock();
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 1f)); // 1 Sekunde zum Einblenden
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animator.SetTrigger("DrinkCoffee");
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@ -78,7 +95,7 @@ public class NPCAnimationController : MonoBehaviour
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animator.ResetTrigger("DrinkCoffee");
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Cup.SetActive(true);
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ReleaseLock();
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}
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public void GoToToilet()
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@ -88,7 +105,17 @@ public class NPCAnimationController : MonoBehaviour
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private IEnumerator GoToToiletRoutine()
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{
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yield return TakeLock();
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
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while (ToiletManager.Instance.IsOccupied)
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{
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yield return new WaitForSeconds(2);
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}
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ToiletManager.Instance.IsOccupied = true;
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// Beginne mit dem Laufen zur Toilette.
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
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@ -97,24 +124,33 @@ public class NPCAnimationController : MonoBehaviour
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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// Hört auf zu laufen und beginnt zu sitzen.
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animator.ResetTrigger("Walk"); // Es ist wichtig, den vorherigen Trigger zurückzusetzen
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// H<EFBFBD>rt auf zu laufen und beginnt zu sitzen.
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animator.ResetTrigger("Walk"); // Es ist wichtig, den vorherigen Trigger zur<EFBFBD>ckzusetzen
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transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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animator.SetTrigger("SitDown");
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transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Ready"));
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// Stehe auf und gehe zurück zum Ausgangspunkt.
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Developer.Pee(1.0, true);
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// Stehe auf und gehe zur<75>ck zum Ausgangspunkt.
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transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
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animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zurück
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animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zur<75>ck
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ToiletManager.Instance.IsOccupied = false;
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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MoveTo(workPosition.position);
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<EFBFBD>ck
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animator.SetTrigger("SitDown");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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transform.rotation = workPosition.rotation;
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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}
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// Hier kannst du entscheiden, ob der Charakter wieder sitzt oder steht.
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// Beispiel: Setze IsSitting oder IsStanding entsprechend.
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@ -126,12 +162,15 @@ public class NPCAnimationController : MonoBehaviour
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private IEnumerator GettingMadRoutine()
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{
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yield return TakeLock();
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animator.SetTrigger("GetMad");
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 1, 2f)); // 1 Sekunde zum Einblenden
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yield return new WaitForSeconds(8f);
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Coffee"), 0, 1f)); // 1 Sekunde zum Ausblenden
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animator.ResetTrigger("GetMad");
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ReleaseLock();
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}
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public void CaffeinOverdose()
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@ -141,6 +180,8 @@ public class NPCAnimationController : MonoBehaviour
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private IEnumerator CaffeinRoutine()
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{
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yield return TakeLock();
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 0, 1f));
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// Beginne mit dem Laufen zur Toilette.
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animator.SetTrigger("Walk");
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@ -149,24 +190,23 @@ public class NPCAnimationController : MonoBehaviour
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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animator.ResetTrigger("Walk");
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animator.SetTrigger("TooMuchCaffein");
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yield return new WaitForSeconds(8f);
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yield return new WaitWhile(() => Developer.IsOvercaffeinated);
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animator.ResetTrigger("TooMuchCaffein");
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animator.SetTrigger("Walk");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
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MoveTo(workPosition.position);
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yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
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transform.rotation = workPosition.rotation;
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zurück
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animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<EFBFBD>ck
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animator.SetTrigger("SitDown");
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yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
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yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
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ReleaseLock();
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}
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private void MoveTo(Vector3 destination)
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{
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agent.destination = destination;
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@ -175,28 +215,27 @@ public class NPCAnimationController : MonoBehaviour
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private void Update()
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{
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// Prüft, ob der Buchstabe 'C' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.C))
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{
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DrinkCoffee();
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}
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// Prüft, ob der Buchstabe 'T' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'T' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.T))
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{
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GoToToilet();
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}
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// Prüft, ob der Buchstabe 'M' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'M' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.M))
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{
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GettingMad();
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}
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// Prüft, ob der Buchstabe 'C' gedrückt wurde
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// Pr<EFBFBD>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
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if (Input.GetKeyDown(KeyCode.O))
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{
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CaffeinOverdose();
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}
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}
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||||
}
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|
|
|
@ -1,7 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 73951a4b66414d24999d439134425a40
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||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
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||||
assetBundleName:
|
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assetBundleVariant:
|
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@ -38,7 +38,7 @@ public class DeveloperInfoUi : MonoBehaviour
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// Update is called once per frame
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void Update()
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{
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_happinessImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
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_happinessImage.color = _statusGradient.Evaluate((float)_developer.CurrentHappiness);
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_caffeineImage.color = _statusGradient.Evaluate((float)_developer.CurrentCaffeination);
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_hungerImage.color = _statusGradient.Evaluate((float)_developer.CurrentHunger);
|
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_toiletImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
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|
|
|
@ -6,7 +6,7 @@ TextureImporter:
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|||
serializedVersion: 12
|
||||
mipmaps:
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||||
mipMapMode: 0
|
||||
enableMipMap: 1
|
||||
enableMipMap: 0
|
||||
sRGBTexture: 1
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||||
linearTexture: 0
|
||||
fadeOut: 0
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||||
|
@ -37,24 +37,24 @@ TextureImporter:
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|||
filterMode: 1
|
||||
aniso: 1
|
||||
mipBias: 0
|
||||
wrapU: 0
|
||||
wrapV: 0
|
||||
wrapU: 1
|
||||
wrapV: 1
|
||||
wrapW: 0
|
||||
nPOTScale: 1
|
||||
nPOTScale: 0
|
||||
lightmap: 0
|
||||
compressionQuality: 50
|
||||
spriteMode: 0
|
||||
spriteMode: 1
|
||||
spriteExtrude: 1
|
||||
spriteMeshType: 1
|
||||
spriteMeshType: 0
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 100
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spritePixelsToUnits: 1000
|
||||
spriteBorder: {x: 300, y: 300, z: 300, w: 300}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
alphaIsTransparency: 0
|
||||
alphaIsTransparency: 1
|
||||
spriteTessellationDetail: -1
|
||||
textureType: 0
|
||||
textureType: 8
|
||||
textureShape: 1
|
||||
singleChannelComponent: 0
|
||||
flipbookRows: 1
|
||||
|
@ -112,8 +112,8 @@ TextureImporter:
|
|||
outline: []
|
||||
physicsShape: []
|
||||
bones: []
|
||||
spriteID:
|
||||
internalID: 0
|
||||
spriteID: 5e97eb03825dee720800000000000000
|
||||
internalID: 1537655665
|
||||
vertices: []
|
||||
indices:
|
||||
edges: []
|
||||
|
|
File diff suppressed because it is too large
Load Diff
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@ -122,6 +122,8 @@ public class Developer : MonoBehaviour
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|||
private List<GameObject> _needList = new List<GameObject>();
|
||||
private bool _isDead = false;
|
||||
|
||||
[SerializeField] private NPCAnimationController _npcAnimation;
|
||||
|
||||
/// <summary>
|
||||
/// indicates wether the Dev is dead or not
|
||||
/// </summary>
|
||||
|
@ -146,6 +148,9 @@ public class Developer : MonoBehaviour
|
|||
private bool _hasTalkedWhileOvercaffeinated = false;
|
||||
private bool _hasTalkedBeforeSleeping = false;
|
||||
|
||||
public bool IsOvercaffeinated => _isOvercaffeinated;
|
||||
public bool IsHyperactive => _isHyperactive;
|
||||
|
||||
void Start()
|
||||
{
|
||||
_developerNeeds = gameObject.GetComponent<DeveloperNeeds>();
|
||||
|
@ -237,9 +242,11 @@ public class Developer : MonoBehaviour
|
|||
_happiness += 0.2;
|
||||
}
|
||||
|
||||
_urgeToUrinateLevel -= caffeineAmount / 0.5f;
|
||||
_urgeToUrinateLevel -= caffeineAmount / 2.0;
|
||||
|
||||
_wantedDrink = WantedConsumable.None;
|
||||
|
||||
_npcAnimation.DrinkCoffee();
|
||||
}
|
||||
|
||||
public void GiveFood(double foodAmount, WantedConsumable foodType)
|
||||
|
@ -272,7 +279,7 @@ public class Developer : MonoBehaviour
|
|||
_happiness += 0.2;
|
||||
}
|
||||
|
||||
_urgeToUrinateLevel -= foodAmount / 0.5f;
|
||||
_urgeToUrinateLevel -= foodAmount / 2.0;
|
||||
|
||||
_wantedFood = WantedConsumable.None;
|
||||
}
|
||||
|
@ -307,7 +314,7 @@ public class Developer : MonoBehaviour
|
|||
_caffeineLevel -= caffeineDrain * _baseStats.CaffeineDrainFactor;
|
||||
_hungerLevel -= hungerDrain * _baseStats.HungerDrainFactor;
|
||||
_urgeToUrinateLevel -= urinationDrain * _baseStats.UrinationDrainFactor;
|
||||
_happiness -= happinessDrain * _baseStats.UrinationDrainFactor;
|
||||
_happiness -= happinessDrain * _baseStats.HappinessDrainFactor;
|
||||
|
||||
_caffeineLevel = Math.Max(_caffeineLevel, 0.0);
|
||||
_hungerLevel = Math.Max(_hungerLevel, 0.0);
|
||||
|
@ -315,7 +322,15 @@ public class Developer : MonoBehaviour
|
|||
_happiness = Math.Max(_happiness, 0.0);
|
||||
|
||||
_isHyperactive = _caffeineLevel > 1.0 && _caffeineLevel <= 1.5;
|
||||
|
||||
bool wasOvercaffeinated = _isOvercaffeinated;
|
||||
_isOvercaffeinated = _caffeineLevel > 1.5;
|
||||
|
||||
if (!wasOvercaffeinated && _isOvercaffeinated)
|
||||
{
|
||||
_npcAnimation.CaffeinOverdose();
|
||||
}
|
||||
|
||||
_isSleeping = _caffeineLevel <= 0.0;
|
||||
|
||||
if (_caffeineLevel < GameManager.Instance.NeedNotificationThreshold && _caffeineNeed == null)
|
||||
|
@ -351,6 +366,8 @@ public class Developer : MonoBehaviour
|
|||
|
||||
_toiletNeed = _developerNeeds.SpawnToiletNeed(_needList.Count);
|
||||
_needList.Add(_toiletNeed);
|
||||
|
||||
_npcAnimation.GoToToilet();
|
||||
}
|
||||
|
||||
if (_hungerLevel <= 0.0)
|
||||
|
@ -458,11 +475,13 @@ public class Developer : MonoBehaviour
|
|||
|
||||
private double CalculateUrinationEfficiency()
|
||||
{
|
||||
if (_urgeToUrinateLevel > 1.0)
|
||||
if (_urgeToUrinateLevel > GameManager.Instance.NeedNotificationThreshold)
|
||||
return 1.0;
|
||||
|
||||
// https://easings.net/#easeOutExpo
|
||||
return Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
|
||||
return _urgeToUrinateLevel / GameManager.Instance.NeedNotificationThreshold;
|
||||
|
||||
//Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
|
||||
}
|
||||
|
||||
private double CalculateHappinessEfficiency()
|
||||
|
|
|
@ -153,15 +153,27 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
|
|||
}
|
||||
}
|
||||
|
||||
[SerializeField]
|
||||
private bool _won;
|
||||
|
||||
public bool Won => _won;
|
||||
|
||||
[SerializeField]
|
||||
private bool _lost;
|
||||
|
||||
public bool Lost => _lost;
|
||||
|
||||
private void EndGame(EndGameCondition endGameCondition)
|
||||
{
|
||||
if (endGameCondition.IsWin())
|
||||
{
|
||||
Debug.Log("You won!");
|
||||
_won = true;
|
||||
}
|
||||
else if (endGameCondition.IsLose())
|
||||
{
|
||||
Debug.Log("You lost!");
|
||||
_lost = true;
|
||||
}
|
||||
|
||||
Debug.Log(endGameCondition.GetEndGameMessage());
|
||||
|
|
|
@ -47,8 +47,15 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
|
|||
double realSeconds = GameManager.Instance.ExpectedRemainingGameDuration;
|
||||
double gameDays = realSeconds / _secondsPerDay;
|
||||
|
||||
if (double.IsFinite(gameDays))
|
||||
{
|
||||
return CurrentDate.AddDays(gameDays);
|
||||
}
|
||||
else
|
||||
{
|
||||
return DateTime.MaxValue;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public bool PredictedMissesDeadline => PredictedEndDate > Deadline;
|
||||
|
|
|
@ -4,6 +4,7 @@ using System.Collections.Generic;
|
|||
using Interaction;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using UnityEngine.SceneManagement;
|
||||
using UnityEngine.Serialization;
|
||||
using UnityEngine.UI;
|
||||
|
||||
|
@ -38,11 +39,17 @@ public class UiController : MonoBehaviour
|
|||
|
||||
[SerializeField] private Gradient _deadlineTextColors;
|
||||
|
||||
public GameObject WinScreen;
|
||||
public GameObject LoseScreen;
|
||||
|
||||
void Update()
|
||||
{
|
||||
UpdateActionDisplay();
|
||||
UpdateProgressBar();
|
||||
UpdateDeadlineDateStuffTexts();
|
||||
|
||||
WinScreen.SetActive(GameManager.Instance.Won);
|
||||
LoseScreen.SetActive(GameManager.Instance.Lost);
|
||||
}
|
||||
|
||||
private void UpdateProgressBar()
|
||||
|
@ -59,7 +66,7 @@ public class UiController : MonoBehaviour
|
|||
{
|
||||
_currentDateText.text = $"Aktuelle Zeit: {TimeManager.Instance.CurrentDate: dddd dd.MM.yy hh U\\hr}";
|
||||
_deadlineText.text = $"Deadline: {TimeManager.Instance.Deadline: dddd dd.MM.yy hh U\\hr}";
|
||||
_predictedEndText.text = $"Vorraussichtlich fertig: {TimeManager.Instance.PredictedEndDate: dddd dd.MM.yy hh U\\hr}";
|
||||
_predictedEndText.text = $"Vorraussichtlich fertig: {(TimeManager.Instance.PredictedEndDate == DateTime.MaxValue ? "Nie" : TimeManager.Instance.PredictedEndDate.ToString("dddd dd.MM.yy hh U\\hr"))}";
|
||||
_predictedEndText.color = _deadlineTextColors.Evaluate(TimeManager.Instance.PredictedMissesDeadline ? 0.0f : 1.0f);
|
||||
}
|
||||
|
||||
|
@ -97,4 +104,16 @@ public class UiController : MonoBehaviour
|
|||
//_prevActionButton.interactable = _pickupper.CanSelectPrevious;
|
||||
//_nextActionButton.interactable = _pickupper.CanSelectNext;
|
||||
}
|
||||
|
||||
public void Replay()
|
||||
{
|
||||
string currentSceneName = SceneManager.GetActiveScene().name;
|
||||
SceneManager.LoadScene(currentSceneName);
|
||||
}
|
||||
|
||||
public void Exit()
|
||||
{
|
||||
UnityEditor.EditorApplication.isPlaying = false;
|
||||
Application.Quit();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -0,0 +1,9 @@
|
|||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using Utility;
|
||||
|
||||
public class ToiletManager : MonoBehaviourSingleton<ToiletManager>
|
||||
{
|
||||
public bool IsOccupied;
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 459a8de1571412a44927af6c9cc4ef5e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
Loading…
Reference in New Issue