Merge branch 'main' of ssh://gitfrieds.nackenbox.xyz:3011/MeigoFried/GameVsJam

This commit is contained in:
klappstuhl24 2024-04-09 09:59:46 +02:00
commit 21c2cc101a
79 changed files with 1119683 additions and 508 deletions

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View File

@ -134,6 +134,8 @@ public class NPCAnimationController : MonoBehaviour
Developer.Pee(1.0, true);
ToiletManager.Instance.Toilette.Flush();
// Stehe auf und gehe zur<75>ck zum Ausgangspunkt.
transform.LookAt(new Vector3(toiletLookAtTransform.position.x, toiletLookAtTransform.position.y, toiletLookAtTransform.position.z));
animator.ResetTrigger("SitDown"); // Setze den Sitzen-Trigger zur<75>ck
@ -187,19 +189,22 @@ public class NPCAnimationController : MonoBehaviour
animator.SetTrigger("Walk");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Walk"));
MoveTo(dancePlace.position);
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
animator.ResetTrigger("Walk");
yield return new WaitUntil(() =>
{
Debug.Log(agent.remainingDistance);
return agent.remainingDistance <= agent.stoppingDistance;
});
animator.SetTrigger("TooMuchCaffein");
yield return new WaitForSeconds(1);
yield return new WaitWhile(() => Developer.IsOvercaffeinated);
animator.ResetTrigger("TooMuchCaffein");
animator.SetTrigger("Walk");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("WalkBack"));
MoveTo(workPosition.position);
yield return new WaitUntil(() => agent.remainingDistance <= agent.stoppingDistance);
transform.rotation = workPosition.rotation;
animator.ResetTrigger("Walk"); // Setze den Lauf-Trigger zur<75>ck
animator.SetTrigger("SitDown");
yield return new WaitUntil(() => animator.GetCurrentAnimatorStateInfo(0).IsName("Sit"));
yield return StartCoroutine(FadeLayerWeight(animator.GetLayerIndex("Typing"), 1, 1f));
@ -210,32 +215,5 @@ public class NPCAnimationController : MonoBehaviour
private void MoveTo(Vector3 destination)
{
agent.destination = destination;
}
private void Update()
{
// Pr<50>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
if (Input.GetKeyDown(KeyCode.C))
{
DrinkCoffee();
}
// Pr<50>ft, ob der Buchstabe 'T' gedr<64>ckt wurde
if (Input.GetKeyDown(KeyCode.T))
{
GoToToilet();
}
// Pr<50>ft, ob der Buchstabe 'M' gedr<64>ckt wurde
if (Input.GetKeyDown(KeyCode.M))
{
GettingMad();
}
// Pr<50>ft, ob der Buchstabe 'C' gedr<64>ckt wurde
if (Input.GetKeyDown(KeyCode.O))
{
CaffeinOverdose();
}
}
}

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@ -11,6 +11,12 @@ public class CoffeeMachine : MonoBehaviour
[SerializeField]
private AudioClip _buttonClick;
[SerializeField]
private AudioClip _deny;
[SerializeField]
private AudioClip _coffeeMachine;
[SerializeField]
private AudioSource _audioSource;
@ -37,32 +43,26 @@ public class CoffeeMachine : MonoBehaviour
private IEnumerator CookCoffeeRoutine()
{
// TODO: Start blinking
Debug.Log("Blinky");
yield return new WaitForSeconds(2);
// SPiele kaffeemaschinen sound
Debug.Log("Brrrrr");
yield return new WaitForSeconds(0.5f);
yield return new WaitForSeconds(5);
_audioSource.PlayOneShot(_coffeeMachine);
yield return new WaitForSeconds(7);
CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
if (coffeePlace == null)
for (int i = 0; i < 2; i++)
{
// TODO: Spill coffee
Debug.Log("misty kaki");
}
else
{
Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
}
CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
yield return new WaitForSeconds(1);
// todo: Play pling sound
if (coffeePlace == null)
{
// TODO: Spill coffee
Debug.Log("misty kaki");
}
else
{
Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
}
}
_isCooking = false;
}

View File

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@ -28,7 +28,7 @@ public class DeveloperInfoUi : MonoBehaviour
[SerializeField]
private Gradient _statusGradient;
[SerializeField] private TextMeshProUGUI _fingerText;
//[SerializeField] private TextMeshProUGUI _fingerText;
void Start()
{
@ -43,6 +43,6 @@ public class DeveloperInfoUi : MonoBehaviour
_hungerImage.color = _statusGradient.Evaluate((float)_developer.CurrentHunger);
_toiletImage.color = _statusGradient.Evaluate((float)_developer.CurrentUrgeToUrinate);
_fingerText.text = _developer.FingersLeft.ToString();
//_fingerText.text = _developer.FingersLeft.ToString();
}
}

View File

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@ -1473,7 +1150,7 @@ MonoBehaviour:
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@ -260,34 +260,34 @@ MonoBehaviour:
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View File

@ -336,7 +336,7 @@ AnimatorState:
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View File

@ -254,7 +254,7 @@ AudioSource:
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View File

@ -14219,7 +14219,7 @@ AudioSource:
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time: 0
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value: 1
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outSlope: 0
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File diff suppressed because it is too large Load Diff

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@ -58,6 +58,8 @@ public class Character : MonoBehaviour
public bool CarriesItem => _carriedInteractible;
public PickupInteractible CarriedItem => _carriedInteractible;
public GottfriedData Data => _data;
// Start is called before the first frame update
void Start()
@ -213,13 +215,16 @@ public class Character : MonoBehaviour
switch (item.ItemType)
{
case ItemType.Coffee:
developer.GiveDrink(0.4, WantedConsumable.Drink);
developer.GiveDrink(0.45, WantedConsumable.Coffee);
_audioSource.PlayOneShot(_data.DrinkCoffe);
break;
case ItemType.Mate:
developer.GiveDrink(0.4, WantedConsumable.Mate);
developer.GiveDrink(0.35, WantedConsumable.Mate);
_audioSource.PlayOneShot(_data.DrinkMate);
break;
case ItemType.Pizza:
developer.GiveFood(0.25, WantedConsumable.Pizza);
developer.GiveFood(0.4, WantedConsumable.Pizza);
_audioSource.PlayOneShot(_data.EatPizza);
break;
default:
SayItsImpossible();
@ -240,4 +245,30 @@ public class Character : MonoBehaviour
{
_audioSource.PlayOneShot(_data.VoiceSayItsImpossible.GetRandomElement());
}
[SerializeField]
private bool _canHurt = true;
public void Hurt()
{
if (_canHurt)
StartCoroutine(HurtRoutine());
}
private IEnumerator HurtRoutine()
{
_canHurt = false;
_audioSource.PlayOneShot(_data.Hurt);
PickupItem(null);
yield return new WaitForSeconds(1);
_canHurt = true;
}
public void PlayStepSound()
{
_audioSource.PlayOneShot(_data.StepSounds.GetRandomElement());
}
}

View File

@ -6,6 +6,11 @@ namespace Data
[CreateAssetMenu(fileName = "GottfriedData", menuName = "DataObjects/GottfriedData", order = 0)]
public class GottfriedData : ScriptableObject
{
[FormerlySerializedAs("Say_Impossible")] public AudioClip[] VoiceSayItsImpossible;
public AudioClip[] VoiceSayItsImpossible;
public AudioClip DrinkMate;
public AudioClip DrinkCoffe;
public AudioClip EatPizza;
public AudioClip Hurt;
public AudioClip[] StepSounds;
}
}

View File

@ -19,12 +19,12 @@ public struct DeveloperStats
public double HungerDrainFactor;
public double UrinationDrainFactor;
public double HappinessDrainFactor;
public double UrinationUrgeFromCoffee;
public double UrinationUrgeFromMate;
public double UrinationUrgeFromPizza;
// TODO: Not yet used
public double CoffeePreference;
public double MatePreference;
public DeveloperStats(double baseEfficiency, int fingers, double caffeineDrainFactor, double hungerDrainFactor, double urinationDrainFactor, double happinessDrainFactor, double coffeePreference, double matePreference)
public DeveloperStats(double baseEfficiency, int fingers, double caffeineDrainFactor, double hungerDrainFactor, double urinationDrainFactor, double happinessDrainFactor, double urinationUrgeFromCoffee, double urinationUrgeFromMate, double urinationUrgeFromPizza)
{
BaseEfficiency = baseEfficiency;
Fingers = fingers;
@ -32,11 +32,12 @@ public struct DeveloperStats
HungerDrainFactor = hungerDrainFactor;
UrinationDrainFactor = urinationDrainFactor;
HappinessDrainFactor = happinessDrainFactor;
CoffeePreference = coffeePreference;
MatePreference = matePreference;
UrinationUrgeFromCoffee = urinationUrgeFromCoffee;
UrinationUrgeFromMate = urinationUrgeFromMate;
UrinationUrgeFromPizza = urinationUrgeFromPizza;
}
public static readonly DeveloperStats Default = new DeveloperStats(1.0, 10, 1, 1, 1, 1, 0.5, 0.5);
public static readonly DeveloperStats Default = new DeveloperStats(1.0, 10, 1, 1, 1, 1, 0.2, 0.2, 0.2);
}
public class Developer : MonoBehaviour
@ -47,7 +48,7 @@ public class Developer : MonoBehaviour
[SerializeField]
private DeveloperStats _baseStats = DeveloperStats.Default;
[SerializeField]
private float _talkRange = 2.0f;
@ -242,7 +243,10 @@ public class Developer : MonoBehaviour
_happiness += 0.2;
}
_urgeToUrinateLevel -= caffeineAmount / 2.0;
if (drinkType == WantedConsumable.Coffee)
_urgeToUrinateLevel -= _baseStats.UrinationUrgeFromCoffee;
else if (drinkType == WantedConsumable.Mate)
_urgeToUrinateLevel -= _baseStats.UrinationUrgeFromMate;
_wantedDrink = WantedConsumable.None;
@ -279,7 +283,7 @@ public class Developer : MonoBehaviour
_happiness += 0.2;
}
_urgeToUrinateLevel -= foodAmount / 2.0;
_urgeToUrinateLevel -= _baseStats.UrinationUrgeFromPizza;
_wantedFood = WantedConsumable.None;
}
@ -479,7 +483,7 @@ public class Developer : MonoBehaviour
return 1.0;
// https://easings.net/#easeOutExpo
return _urgeToUrinateLevel / GameManager.Instance.NeedNotificationThreshold;
return 1.0; //_urgeToUrinateLevel / GameManager.Instance.NeedNotificationThreshold;
//Math.Abs(_urgeToUrinateLevel - 1.0) < 0.0001f ? 1.0 : 1.0 - Math.Pow(2, -10 * _urgeToUrinateLevel);
}
@ -575,4 +579,9 @@ public class Developer : MonoBehaviour
GetComponent<Text2Speech>().Generate(context, shortnessLevel);
}
}
public void PlayStepSound()
{
_audioSource.PlayOneShot(GameManager.Instance.Player.Data.StepSounds.GetRandomElement());
}
}

View File

@ -77,11 +77,15 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
/// </summary>
public double ExpectedRemainingGameDuration => _remainingGameDurationSeconds / _currentEfficiency;
private bool _isStarted;
public bool IsGameRunning => _gameRunning.IsTrue;
public bool IsStarted => _isStarted;
private void Start()
{
StartGame();
//StartGame();
}
@ -89,8 +93,10 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
/// Startet ein neues Spiel.
/// </summary>
[ContextMenu("Start Game")]
private void StartGame()
public void StartGame()
{
_isStarted = true;
TimeManager.Instance.Init();
_contextBuffer = new CircularBuffer<string>(_maxContextBufferSize);
@ -103,7 +109,7 @@ public partial class GameManager : MonoBehaviourSingleton<GameManager>
_remainingGameDurationSeconds = _totalGameDurationSeconds;
ResumeGame();
ResumeGame();
}
/// <summary>

View File

@ -4,9 +4,16 @@ namespace Interaction
{
public class Copier : MonoBehaviour
{
public AudioSource _audioSource;
public AudioClip _deny;
public void Copy()
{
Debug.Log("Kopierer erfolgreich benutzt!");
if (!_audioSource.isPlaying)
_audioSource.Play();
else
_audioSource.PlayOneShot(_deny);
}
}
}

View File

@ -13,11 +13,34 @@ public class VendingMachine : MonoBehaviour
[SerializeField]
private float _shootForce;
[SerializeField]
private bool _isReady;
[SerializeField] private AudioSource _audioSource;
[SerializeField] private AudioClip _vendingMachineSound;
[SerializeField] private AudioClip _errorSound;
public void DropPiza()
{
PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
if (_isReady)
StartCoroutine(DropPizzaRoutine());
else
_audioSource.PlayOneShot(_errorSound);
}
private IEnumerator DropPizzaRoutine()
{
_isReady = false;
_audioSource.PlayOneShot(_vendingMachineSound);
yield return new WaitForSeconds(2.7f);
PickupInteractible pizza = Instantiate(_pizzaPrefab, _pizzaChute.position, _pizzaChute.rotation);
pizza.GetComponent<Rigidbody>().AddForce(new Vector3(0, 0, _shootForce), ForceMode.Impulse);
_isReady = true;
}
}

View File

@ -3,14 +3,17 @@ using System.Collections;
using System.Collections.Generic;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.Serialization;
using Utility;
public class MusicManager : MonoBehaviourSingleton<MusicManager>
{
[SerializeField]
private List<AudioClip> _ambientMusic;
[FormerlySerializedAs("_showDownMusic")] [SerializeField]
private AudioClip _winningMusic;
[SerializeField]
private AudioClip _showDownMusic;
private AudioClip _losingMusic;
[SerializeField, ShowOnly]
private float _musicTimer = 5f;
@ -18,9 +21,16 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
private AudioSource _audioSource;
private AudioClip _currentlyPlaying;
private float _defaultVolume;
private bool _showDownTime = false;
private ShowDown _showDown = ShowDown.NotYet;
private bool _doneFading = false;
private bool _showDownIsPlaying = false;
private enum ShowDown
{
NotYet,
AlmostFinished,
TimesRunningOut
}
// Start is called before the first frame update
void Start()
@ -34,10 +44,10 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
{
CheckForFinalMusic();
if (!_showDownTime)
if (_showDown == ShowDown.NotYet)
{
_musicTimer -= Time.deltaTime;
if (_musicTimer <= 0)
{
_musicTimer = _musicCheckInterval;
@ -47,18 +57,6 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
}
}
}
else
{
if (_doneFading)
{
if (!_showDownIsPlaying)
PlayShowDownMusic();
}
else
{
FadeOutMusic();
}
}
}
private void FadeOutMusic()
@ -70,10 +68,69 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
private void CheckForFinalMusic()
{
float timeLeft = (float)GameManager.Instance.ExpectedRemainingGameDuration;
_showDownTime = timeLeft < 0.9 * _showDownMusic.length;
ShowDown oldShowDown = _showDown;
if (TimeManager.Instance.RealLifeSecondsUntilDeadline < 100)
{
_showDown = ShowDown.TimesRunningOut;
}
else if (GameManager.Instance.GameProgress > 0.85)
{
_showDown = ShowDown.AlmostFinished;
}
else
{
_showDown = ShowDown.NotYet;
}
if (!GameManager.Instance.IsStarted)
{
_showDown = ShowDown.NotYet;
}
if (oldShowDown != _showDown)
{
switch (_showDown)
{
case ShowDown.NotYet:
FadeToClip(_ambientMusic.GetRandomElement());
break;
case ShowDown.AlmostFinished:
FadeToClip(_winningMusic);
break;
case ShowDown.TimesRunningOut:
FadeToClip(_losingMusic);
break;
}
}
}
private void FadeToClip(AudioClip audioClip)
{
StartCoroutine(FadeToClipRoutine(audioClip));
}
[SerializeField]
private float _fadeDuration = 1.0f;
private IEnumerator FadeToClipRoutine(AudioClip audioClip)
{
float currentTime = 0;
float start = _audioSource.volume;
while (currentTime < _fadeDuration)
{
currentTime += Time.deltaTime;
_audioSource.volume = Mathf.Lerp(start, 0.0f, currentTime / _fadeDuration);
yield return null;
}
_audioSource.Stop();
_audioSource.volume = _defaultVolume;
_audioSource.clip = audioClip;
_audioSource.loop = true;
_audioSource.Play();
}
private void PlayNewMusic()
{
if (_currentlyPlaying == null)
@ -90,14 +147,4 @@ public class MusicManager : MonoBehaviourSingleton<MusicManager>
_audioSource.Play();
}
}
private void PlayShowDownMusic()
{
_showDownIsPlaying = true;
_audioSource.Stop();
_audioSource.volume = _defaultVolume;
_audioSource.clip = _showDownMusic;
_audioSource.loop = true;
_audioSource.Play();
}
}

View File

@ -11,8 +11,6 @@ using OpenAI_API.Models;
using System.Threading.Tasks;
using Newtonsoft.Json.Linq;
using System.Collections.Generic;
using Google.Cloud.TextToSpeech.V1;
using Palmmedia.ReportGenerator.Core;
[Serializable]
public class TextToSpeechResponse
@ -140,7 +138,7 @@ public class Text2Speech : MonoBehaviour
if (filteredVoices.Count > 0)
{
// Auswahl einer zufälligen Stimme aus den gefilterten Ergebnissen
// Auswahl einer zuf<EFBFBD>lligen Stimme aus den gefilterten Ergebnissen
var randomVoice = filteredVoices[UnityEngine.Random.Range(0, filteredVoices.Count)];
System.Random random = new System.Random();

View File

@ -34,6 +34,8 @@ public class TimeManager : MonoBehaviourSingleton<TimeManager>
/// Das aktuelle Datum und Uhrzeit im Spiel.
/// </summary>
public DateTime CurrentDate => _startDate.AddDays(_totalTime);
public double RealLifeSecondsUntilDeadline => (Deadline - CurrentDate).TotalDays * _secondsPerDay;
/// <summary>
/// Die Deadline des Spiels.

View File

@ -41,9 +41,12 @@ public class UiController : MonoBehaviour
public GameObject WinScreen;
public GameObject LoseScreen;
public GameObject StartScreen;
void Update()
{
StartScreen.SetActive(!GameManager.Instance.IsStarted);
UpdateActionDisplay();
UpdateProgressBar();
UpdateDeadlineDateStuffTexts();
@ -113,7 +116,7 @@ public class UiController : MonoBehaviour
public void Exit()
{
UnityEditor.EditorApplication.isPlaying = false;
//UnityEditor.EditorApplication.isPlaying = false;
Application.Quit();
}
}

View File

@ -39,7 +39,7 @@ namespace Utility
public MediumDifficulty()
{
Difficulty = Difficulty.Medium;
DaysUntilReleaseFactor = 1.5;
DaysUntilReleaseFactor = 1.75;
CaffeineDrainScaling = 1.5;
HungerDrainScaling = 1.5;
UrinationDrainScaling = 1.5;

View File

@ -58,6 +58,17 @@ public class Zeitschaltuhr : MonoBehaviour, ISerializationCallbackReceiver
void UpdateOn()
{
if (!GameManager.Instance.IsStarted)
{
bool wasOn = IsOn;
IsOn = false;
if (IsOn != wasOn)
{
UpdateChildren();
}
return;
}
if (_turnOnTimeSpan < _turnOffTimeSpan)
{
// beide Zeiten am selben Tag

View File

@ -118,7 +118,7 @@ void Update()
float diff = direction.magnitude;
if (diff <= _attackRange + 0.6f)
{
GameManager.Instance.Player.GetComponent<Character>().PickupItem(null);
GameManager.Instance.Player.GetComponent<Character>().Hurt();
}
_isAttacking = false;
}

View File

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@ -6,4 +6,6 @@ using Utility;
public class ToiletManager : MonoBehaviourSingleton<ToiletManager>
{
public bool IsOccupied;
public Toilette Toilette;
}

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@ -0,0 +1,28 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Toilette : MonoBehaviour
{
public AudioSource AudioSource;
private bool _canFlush = true;
public void Flush()
{
if (_canFlush)
StartCoroutine(FlushRoutine());
}
private IEnumerator FlushRoutine()
{
_canFlush = false;
AudioSource.Play();
yield return new WaitForSeconds(5);
_canFlush = true;
}
}

View File

@ -0,0 +1,11 @@
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@ -4,4 +4,20 @@ TODO: Zu erwähnende Credits:
Vending Machine by Marcel van Duijn: https://sketchfab.com/3d-models/empty-vending-machine-5839da52996147cbb3a4a2364b1bf894
Sounds:
Button click microswitch by michaelkoehler: https://freesound.org/people/michaelkoehler/sounds/219015/
Button click microswitch by michaelkoehler: https://freesound.org/people/michaelkoehler/sounds/219015/
Klospühlung by tosha73: https://freesound.org/people/tosha73/sounds/545577/
Vending Machine by rjonander6: https://freesound.org/people/rjonander6/sounds/250962/
Coffee Machine by ReyDros: https://freesound.org/people/ReyDros/sounds/327050/
Open Bottle by michaelkoehler: https://freesound.org/people/michaelkoehler/sounds/207191/
Eat Sound by TheDragonsSpark: https://freesound.org/people/TheDragonsSpark/sounds/543386/
Drink Coffee by EverydayEldritch.com: https://freesound.org/people/EverydayEldritch.com/sounds/627922/
Printer by Zabuhailo: https://freesound.org/people/Zabuhailo/sounds/145265/
hurt2.wav by thecheeseman: https://freesound.org/people/thecheeseman/sounds/44429/
https://assetstore.unity.com/packages/3d/environments/barrier-traffic-cone-pack-82549
https://assetstore.unity.com/packages/3d/vehicles/ukraine-free-cars-191822
https://assetstore.unity.com/packages/3d/vehicles/land/low-poly-playable-vehicles-154577
Music by suno.ai

View File

@ -4,5 +4,8 @@
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
m_Scenes:
- enabled: 1
path: Assets/Scenes/GameJamScene.unity
guid: f1369b80ccf53544f914c438187da217
m_configObjects: {}

View File

@ -12,8 +12,8 @@ PlayerSettings:
targetDevice: 2
useOnDemandResources: 0
accelerometerFrequency: 60
companyName: DefaultCompany
productName: 3d Prototyp
companyName: Nackenbox GmbH
productName: Game vs Jam
defaultCursor: {fileID: 0}
cursorHotspot: {x: 0, y: 0}
m_SplashScreenBackgroundColor: {r: 0.13725491, g: 0.12156863, b: 0.1254902, a: 1}
@ -139,7 +139,7 @@ PlayerSettings:
loadStoreDebugModeEnabled: 0
visionOSBundleVersion: 1.0
tvOSBundleVersion: 1.0
bundleVersion: 0.1
bundleVersion: 1.0
preloadedAssets: []
metroInputSource: 0
wsaTransparentSwapchain: 0
@ -161,7 +161,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
Standalone: com.DefaultCompany.3d-Prototyp
Standalone: com.Nackenbox-GmbH.Game-vs-Jam
buildNumber:
Standalone: 0
VisionOS: 0