diff --git a/3d Prototyp/Assets/Scenes/GameLoopTest.unity b/3d Prototyp/Assets/Scenes/GameLoopTest.unity index c8a530a7..58cb951b 100644 --- a/3d Prototyp/Assets/Scenes/GameLoopTest.unity +++ b/3d Prototyp/Assets/Scenes/GameLoopTest.unity @@ -1789,7 +1789,7 @@ PrefabInstance: - target: {fileID: 3650884189301972455, guid: e1e33f0b2075b5c40817665dd8a86f31, type: 3} propertyPath: _developers.Array.data[0] value: - objectReference: {fileID: 983523619} + objectReference: {fileID: 1814492794} - target: {fileID: 3650884189301972455, guid: e1e33f0b2075b5c40817665dd8a86f31, type: 3} propertyPath: NeedFullfilledParticleEffect value: diff --git a/3d Prototyp/Assets/Scripts/DeveloperNeeds.cs b/3d Prototyp/Assets/Scripts/DeveloperNeeds.cs index 7b4705b6..29fb3aac 100644 --- a/3d Prototyp/Assets/Scripts/DeveloperNeeds.cs +++ b/3d Prototyp/Assets/Scripts/DeveloperNeeds.cs @@ -45,7 +45,7 @@ public class DeveloperNeeds : MonoBehaviour break; case "mate": spawnedNeed = Instantiate(Needs[1], new Vector3(0.0f, 2f, 0.0f), Needs[0].transform.rotation); - context = "The NPC wants a Club Mate"; + context = "The NPC wants a Blub Mate (Yes, its a drink called Blub Mate)"; break; case "toilet": spawnedNeed = Instantiate(Needs[2], new Vector3(0.0f, 2f, 0.0f), Needs[0].transform.rotation); diff --git a/3d Prototyp/Assets/Zeitschaltuhr.cs b/3d Prototyp/Assets/Scripts/Zeitschaltuhr.cs similarity index 100% rename from 3d Prototyp/Assets/Zeitschaltuhr.cs rename to 3d Prototyp/Assets/Scripts/Zeitschaltuhr.cs diff --git a/3d Prototyp/Assets/Zeitschaltuhr.cs.meta b/3d Prototyp/Assets/Scripts/Zeitschaltuhr.cs.meta similarity index 100% rename from 3d Prototyp/Assets/Zeitschaltuhr.cs.meta rename to 3d Prototyp/Assets/Scripts/Zeitschaltuhr.cs.meta