Kaffee
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<<<<<<<< HEAD:3d Prototyp/Assets/Animations.meta
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<<<<<<<< HEAD:3d Prototyp/Assets/Animations.meta
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guid: dbfdad9da5148a044b3876906e80bd1b
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========
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========
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guid: b5a1bf502fb00de4da1ab0b10ff7ca3f
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guid: b5a1bf502fb00de4da1ab0b10ff7ca3f
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>>>>>>>> 561a11e6d01bf2df9669da9e53bbf93264bb5dcb:3d Prototyp/Assets/Models/Consumables/Bottle.meta
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>>>>>>>> 561a11e6d01bf2df9669da9e53bbf93264bb5dcb:3d Prototyp/Assets/Models/Consumables/Bottle.meta
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Interaction;
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using Microsoft.VisualStudio.RpcContracts.Logging;
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using UnityEngine;
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using Utility;
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public class CoffeeMachine : MonoBehaviour
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{
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[SerializeField]
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private List<CoffeePlace> _coffeePlaces = new();
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[SerializeField]
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private bool _isCooking = false;
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[SerializeField]
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private List<PickupInteractible> _coffeItemPrefabs = new();
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public void CookCoffee()
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{
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// TODO: Play beep sound
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if (_isCooking)
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return;
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_isCooking = true;
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StartCoroutine(CookCoffeeRoutine());
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}
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private IEnumerator CookCoffeeRoutine()
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{
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// TODO: Start blinking
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Debug.Log("Blinky");
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yield return new WaitForSeconds(2);
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// SPiele kaffeemaschinen sound
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Debug.Log("Brrrrr");
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yield return new WaitForSeconds(5);
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CoffeePlace coffeePlace = _coffeePlaces.Where(c => c.IsFree()).ToList().GetRandomElement();
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if (coffeePlace == null)
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{
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// TODO: Spill coffee
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Debug.Log("misty kaki");
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}
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else
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{
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Instantiate(_coffeItemPrefabs.GetRandomElement(), coffeePlace.transform.position, Quaternion.Euler(0, Random.Range(0.0f, 360.0f), 0));
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}
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yield return new WaitForSeconds(1);
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// todo: Play pling sound
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_isCooking = false;
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}
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}
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========
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========
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guid: b5a1bf502fb00de4da1ab0b10ff7ca3f
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guid: b5a1bf502fb00de4da1ab0b10ff7ca3f
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>>>>>>>> 561a11e6d01bf2df9669da9e53bbf93264bb5dcb:3d Prototyp/Assets/Models/Consumables/Bottle.meta
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>>>>>>>> 561a11e6d01bf2df9669da9e53bbf93264bb5dcb:3d Prototyp/Assets/Models/Consumables/Bottle.meta
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1,26 @@
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace Interaction
|
||||||
|
{
|
||||||
|
public class CoffeePlace : MonoBehaviour
|
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|
{
|
||||||
|
[SerializeField]
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|
private BoxCollider _boxCollider;
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|
|
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|
public bool IsFree()
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{
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|
Collider[] colliders = Physics.OverlapBox(_boxCollider.bounds.center, _boxCollider.bounds.extents);
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foreach (Collider c in colliders)
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{
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// Solbald ein Collider eines Rigidbodies im Weg ist sagen wir, dass wir nichts spawnen können
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if (!c.isTrigger && c.attachedRigidbody)
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{
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return false;
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}
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}
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|
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|
return true;
|
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}
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}
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}
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guid: 08ef16f17f8a4392aa964ae6972b86bd
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timeCreated: 1712493618
|
|
@ -7,6 +7,9 @@ namespace Utility
|
||||||
{
|
{
|
||||||
public static T GetRandomElement<T>(this IReadOnlyList<T> list)
|
public static T GetRandomElement<T>(this IReadOnlyList<T> list)
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||||||
{
|
{
|
||||||
|
if (list.Count == 0)
|
||||||
|
return default;
|
||||||
|
|
||||||
return list[Random.Range(0, list.Count)];
|
return list[Random.Range(0, list.Count)];
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}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue