32 lines
897 B
C#
32 lines
897 B
C#
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using UnityEngine.SceneManagement;
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using UnityEngine;
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public class LPPV_GameManager : MonoBehaviour
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{
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[SerializeField] private GameObject sedan, sports, utility, bus;
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private void Start()
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{
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if (sedan == null || sports == null || utility == null || bus == null)
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return;
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sedan.SetActive (false);
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sports.SetActive(false);
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utility.SetActive(false);
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bus.SetActive(false);
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if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Sedan)
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sedan.SetActive (true);
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else if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Sports)
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sports.SetActive (true);
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else if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Utility)
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utility.SetActive (true);
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else if (LPPV_CarSelection.currentCarType == LPPV_CarSelection.CarType.Bus)
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bus.SetActive (true);
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}
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public void LoadLevel(int index)
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{
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SceneManager.LoadScene (index);
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}
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}
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